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tdlmake Threads

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Anybody know (when the renderer is set to 3DL) if tdlmake threads are started for the maps for objects in the scene that have Iray mats applied? I'm getting error messages when rendering after scripting the application of custom 3DL shaders (and corresponding maps):

Can't find any further info in the logs.

Thanks in advance if anybody has any ideas!

- Greg


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