Under scene/Edit (while having a clothing item selected) the there is a option for "Baked Smoothed Morphs" I assume it is for baking the morphs that are affected by a smoothing modifier, but has anyone used it? I assume this can be used to save a state created by the smoothing modifier for later use. I also assume it won't change your original files/runtime, only the ones in your current scene. I searched around here, but haven't come up with much as to what exactly it does, or how best to use it.
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