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How can I turn a prop into a light source and see it's texture at the same time?

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I have this light prop that consists in a glass sphere inside a metal frame and I want to make it a light source but when I change it into emissive in the surface tab it gets completely lit and all I can see is white and I'm not able to see it's texture. How can I fix it so I can see the texture while I keep it emissive at the same time?


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