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Alternate UVMaps linked to morph dial?

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I am making a full body morph for G3M - a toon dwarf even more stylized than 3DUniverse, etc.  When I make the uvmap for the custom clothes that fit the morphed G3M, I must choose to either have a lot of distortion in the G3M shape or the toon dwarf shape.  But, I think Studio allows for multiple uvmaps.  So I plan to make two versions of the uvmap for the clothing in my modeling software, one to fit the G3M base shape and one for my stylized dwarf shape.  However, I am not very familiar with changing uvmaps in Studio.

1)  Is there a good tutorial for switching the uvmaps in Daz Studio?

2) Is there a way to link the switch of a uvmap to the setting of a FBM dial?

 

Any help or suggestions would be appreciated.


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