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ZBrush w/ DAZ Studio?

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Okay, so I finally downloaded the trial ZBrush, and I've been watching videos all weekend trying to learn how to use it. And trying to decide if I want to buy it. I'm curious what you guys think about it. I've got 45 days to decide if I want it, and it might just take that long.

Now I know it's incredibly powerful when it comes to sculpting. And my jaw drops when I see how it can re-mesh the nastiest topologies on the planet, and make them in to super clean quads. Unbelievable. And it seems to be the perfect choice for those who are making conforming clothing, with all the attachments and stuff. And the ability to pull mesh from a character to build the clothing. 

But honestly I despise rigged, conforming clothing. I hate it. I'd MUCH rather use something like VWD to quickly convert a simple box-modelled cylinder or whatever into some beautiful draped cloth, and maybe rig it if I absolutely have to. But watching these guys spend hours and hours sculpting cloth when all they have to do is drape it with a cloth sim, and get far better results, drives me nuts. 

Now clearly if you're going to sculpt a human or some other complex organic shape it's a no-brainer. But for a hobbyist like me who buys characters and clothing and just does a quick cloth sim as necessary, and doesn't build much from scratch, it seems like a big price to pay ($800 or something like that?). 

And honestly the interface and workflow is about as foreign as I can imagine. Heck, even the standard Windows menu strip (File, Edit, etc.) starts with "Alpha" or something like that, and File/Edit are like 5th in line. And just navigating around the interface seems so counter-intuitive.

So am I missing something? Are there any must-have uses with DAZ Studio? 

Thanks. 

 


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