I've tried several ways of transfering maps from one UV set to another (using the map transfer utility in Daz 4.8), such as M4 to V4, M5, V5 using Genesis and Genesis 2 male and female. Each time I get slightly different results, however the over riding ussue remains: seams. So, I'm having an issue getting textures to mix with other textures designed at varying UV's. I realize the varying results is because the UV's are not exactly the same between each figure, that is okay, but how do I overcome the seams issue? Has anyone else figured this out or can give some advise?
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