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Why is the shaded and nondescript darker areas of my Iray renders grainy and pixellated?

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I'm impressed by the realism of the lighted areas of my Iray outdoor scenes (Palm Island, Summer Island) and use the palm Island sky/light dome and it works great for replicating outdoor lighting. . However, it is grainy in the shadows, making an otherwise great looking image compromised. Is there a way to remedy this? I render large to capture detail but i get  "grey noise" wherever the sun isn't shining directly on the objects.


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