I was wondering whether anyone else has seen this:
Basically, the elapsed time counter on my renders gets stuck at some arbitrary time. The render I'm currently running has been going for a couple of hours, but the displayed time is 53 minutes 47 seconds, and that hasn't changed in a while.
This does not stop the render from progressing, though I've yet to determine whether it affects the time limit cut-off. Eventually, the convergence limit is reached and the render stops.
This began happening a couple of days ago and, as far as I'm aware, nothing has changed in that time.
So, has anyone else met this problem? Anyone know what causes it?