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An Accurate Daz Studio to Blender tutorial/method?

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Hi there,

As the title says, I'm looking for a procedure to get characters from DAZ Studio to Blender (2.81) that's actually accurate and consistent. I've followed several YT videos, to the letter, and none of them are working right. So either those people configured some setting they don't include in the video, or something's changed since they created them. 

I've tried the customer exporter/importer approach, as well as exporting directly to FBX, DAE and even OBJ. Every one of them comes with problems. None of them import into Blender correctly. The character's pose will be correct, but the clothing and hair won't be adjusted, stuff comes in all warped and crazy looking, etc.

Anyway, I'm wondering if anyone here has found a process that works accurately and consistently?

I was thinking of bringing characters into Blender to build scenes around them, especially for the sake of having a scale reference. And because I hear Cycles is a faster/easier renderer to work with. But if I can't get it to work with DAZ > Blender, then I might just create the objects in Blender and import them to DAZ.. That seems to work consistently at least.

Thanks a bunch


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