Hi all,
Been debating endlessly with myself over which tool to focus on to create content for DAZ Marketplace. I keep changing my mind between Blender, Hexagon, or Lightwave.
I'm not looking to do any kind of animation. Just modeling and texturing of props, perhaps clothing (I haven't ventured into that yet).
Blender I know is very powerful, has a lot of tools and features, and is free of course. I've used it, very "hobby level", since its 1.6 era (the days of no undo.. Fun!). These days I feel like it's gotten super bloated with a ton of features and new workflows that seem superfluous; a bit like taking a sledgehammer to a thumbtack for my purposes. Do I *really* need to learn Blender's material/node system to produce good results for DAZ Studio? Is all that interface and all those extra tools, which tend to "get in the way" for me, really necessary if a more streamlined, purpose-built tool can do the job just fine?
Hexagon seems to fit that more purpose-built, and more streamlined element missing in Blender (for me). Its UV and texturing tools aren't as advanced as Blender's, but then do they really have to be? There's lots of very useful and intuitive tools in Hexagon. And, of course, it seems to have received DAZ's full endorsement as they've begun updating it, improving its interfacing with DS, etc. I already have and am fairly familiar with Hexagon, so I'm not sarting from scratch.
Third option is Lightwave. After SoftImage (RIP), I've always liked Lightwave's set up. It's more robust than Hexagon, not as much as Blender, and has things organized in a very "task-focused" way, which I like. However, it's $1000, and may be overkill.
I'm leaning most toward Hexagon. Or at least I'd *like* to use it over the other two. It seems to check more boxes than not for me. But then I've not ever done any serious work with it, so I don't know what shortcomings might crop up.
I guess what I'm wondering is if anyone can provide any definitive drawbacks to using Hexagon, or would otherwise recommend against it? For example, I know its UV tools aren't as robust as Blender's (not sure about LW), but if they get the job done, then it's really a non-issue. I've seen people recommend external tools for UV mapping, and so that would always be an option.
And so on.
Any insights or opinions on this are much appreciated.
Thanks!
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Seeking insight/opinions on Hexagon vs other 3D Apps
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