Hello,
I'm struggeling with a simple task: Getting a scene from DAZ-Studio to Maya for Rendering. I dont need bones oder animations, just figures with clothing and equipement - but I fail...
As far as I know, there are three formats that can be exportet by DAZ Studio 4.9 and also importet in Maya 2016:
When using OBJ for export, the textures seem to get an aditional reflection and transparency fails (Eyebrows are a mess). In theory I could fine-tune every texture, but this costs a lot of time. But the posing and the clothing work!
When using FBX, the figure loses its pose, clothing and equipement dont fit anymore - its just a mess. But the textures work!
When using DAE, it produces strange empty eyes and ruines the clothing. But the textures work!
Are there any solutions, eventually via plug-in or script, to solve these issues?
Thank you in advance