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DAZ Studio → Maya 2016 - How without issues?

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Hello,

I'm struggeling with a simple task: Getting a scene from DAZ-Studio to Maya for Rendering. I dont need bones oder animations, just figures with clothing and equipement - but I fail...

As far as I know, there are three formats that can be exportet by DAZ Studio 4.9 and also importet in Maya 2016:

When using OBJ for export, the textures seem to get an aditional reflection and transparency fails (Eyebrows are a mess). In theory I could fine-tune every texture, but this costs a lot of time. But the posing and the clothing work!

When using FBX, the figure loses its pose, clothing and equipement dont fit anymore - its just a mess. But the textures work!

When using DAE, it produces strange empty eyes and ruines the clothing. But the textures work!

Are there any solutions, eventually via plug-in or script, to solve these issues?

Thank you in advance


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