Hi I read daz Uber shader documents http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/start
Then now check and try each property effect. I learn there are three modes for DAZ Iray Uber shader, then hope to start with PBR Metallicity/Roughness. Because DAZ document say, "This is the default selection in the Iray Uber Shader" then I hope to know about default at first.
I could understand about diffuse reflection and Translucency . but I can not make simple "specular" effect by this mode with Glossy,,
I know there is many parameter to achieve complex metalic surface, but at current, I just need to know how to set simple specular as same as 3delight shader, with this PBR Metalicity/Roughness mode. To make simple what I ask ,I stick two pic.
pic 1 is I use PBR Specular/Glossiness,, then make such supecular
I just adjust these value, then can change specular. I feel I could manage it easy.but Can I achieve same effect, with "PBR Metallicity/Roughness" ? Which porperty I need to set and adjust value to see such simple specular effect?
I read the document, but I can not clear understand how the glossy parameter work with PBR Metallicity/Roughness then stop now.
Can someone show me setting with PBR Metalicity/Roughness to make almost same effect for specular like my pic1?