Correct me if I'm wrong, but currently it looks like if I need to export an FBX with morphs I have to go in and manually type export rules for each morph I want to export.
...and from what I've read it has been like this for years with no improvement, no addition of check boxes, no option to rename morph targets on export, no check box for exporting only the morphs that are used, basically no common sense improvements to make the workflow less obtuse.
Who is responsible for the FBX export section of this software and what have they been doing all these years ?
In 3ds max we have maxscript, it means 3rd parties can develop functions that developers choose to ignore, or push down the priority list/
If this was 10 years ago I could understand the process being so manual, repetitive and time consuming, but this is the year 2016, the lack of export options is glaringly obvious.
It wouldn't be so bad if I could select the morph text in the export window and copy / paste it into a new rule, but even that simple logical process is not possible.
Surely there's a script that improves the export process to a more user friendly workflow.