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DSX files, DIM, CMS, Metadata, and Smart Content. How Are They Related?

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When I download a content product via DIM it downloads two files - a ZIP and a DSX each with the same filename (e.g. 'IM00030698-01_UltraGenesis23.dsx' and 'IM00030698-01_UltraGenesis23.zip'), and when DIM installs the product it deletes both of these files (if I've ticked the option to delete packages after installation).

If instead I go to my Product Library and download the manual installer (blue button) it downloads just the ZIP (i.e. 'IM00030698-01_UltraGenesis23.zip').

So the DSX is purely for DIM, whereas the ZIP just contains files to be unzipped to a content folder.

The ZIP contains at the top level a 'Content' folder and two more DSX files, 'Manifest.dxx' and 'Supplement.dsx'. When I manually installed products in the past I simply copied the contents of the 'Content' folder to whatever content library I wanted. I'm fairly certain that I asked about the 'Manifest.dxx' and 'Supplement.dsx' files on these forums (probably the old forums as I can't find the thread) and I believe that since I was not using CMS they were irrelevant for me, as they were used my DIM to add the product data to CMS.

The manifest seems to be an XML file telling DIM what to do with each file from the ZIP, and the supplement seems to be an XML file with just a couple of bits of data about the product. The separate DSX that the DIM downloads (e.g. 'IM00030698-01_UltraGenesis23.dsx' ) seems to be a slightly expanded version of the 'Supplement.dsx'.

Some content products (though not my example, but the Genesis Starter Essential) also contain another DSX file within the ZIP, under '/Runtime/Support/''.

There may be other DSX files but the four identified here (i.e. 'IM######_ProductName.dsx', ''Manifest.dsx', 'Supplement.dsx', and the DSX under '/Runtime/Support/'') seem to be the ones of most importance.

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Now that the CMS seems reasonably stable I'm reinstalling all of my Genesis content via DIM, and of course I'm now seeing stuff in the Smart Content pane for the first time.

So my query is this: what exactly is the relationship between the four DSX files, DIM, CMS, metadata and smart content ?

The obvious one to me (which may or may not be correct) is that DIM uses all four DSX files to set up the metadata for the product in the CMS database, and the Smart Content panes uses (a subset of) this metadata.

 

 

 


Iray speed setting - in case your renders are waaaaaay too slow!

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Okay, I just so happened to stumble upon a comment mentioned in another thread .. gave it a try .. and it's like WOW! .. NOW things work! SO I'm repeating this for the benefit of people like myself who are wondering just what the hell is up with Iray and why it won't play nice!

So here it is:

In the Render Setting - Optimization tab menu .. change from 'memory' to 'speed'. Hit render .. and watch your machine rock!

I have a very VERY expensive 2014 model Mac Pro, with 6 cores of E5 loveliness, 32 gig of ECC ram .. and twin AMD Fire Pro D500 graphics cards both with 3 Gig of Ram on them ... so when I tell you my iRay renders were crawling and eventually grinding to a halt for no reason, you'll understand why I'm fucking pissed! No render engine on the planet would be bringing my beast to it's knees.

So after trying the 'speed' setting I'm happy to say that my computer has regained its dignity and is rendering kick ass iRay scenes .. much MUCH faster. The problem last time was that I got to hour 50 of rendering and found nothing happening at all. The program wasn't locked up .. but it sure wasn't getting anywhere.

I suppose the 'Memory' setting is for use with the NVIDIA graphics cards?? All very well if you have one but if not you're kinda screwed. Well that is unless yo change it to speed and all of a sudden it works. Speed - really should be the default option here. It should be obvious .. but, if you're like me, you thought it best to leave all the settings at default .. lest it blow something up!

extracting a list of morphs used on a character?

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not trying to export morphs, create them.. etc...
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just trying to figure out the morphs that I used on my characters... 
I know that started as genesis..  and have heads modified with Sam and Sadie 
but other morphs to take out eye lashes ..  some cat nose morphs 
young teen body morphs 
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I see places I can tranfer active morphs etc... but I just want to know what they are... 
thanks

My learning video for your kids or pupils...

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...made with Daz Studio and various characters (2D renders) + Crazytalk. 

These are simple videos to learn some things very quickly here : http://cartoon6r.free.fr

6R

Growing Up - Difference between G3 version and Universal?

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I am looking at the growing up models. Is there a difference between the Genes

Looking for a animator???

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im looking for a animator to help work on project how much does a decent/pro animator work for? and were can i find one? 

i mean just to buy cutom animtions bvh files not for them to make/render the video/images 

any help would be greatefull thanks

Subsets/Assets/Presets/Actors and so on

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I'm trying to be a good boy and better organize my files, but I'm getting really cornfused.

Is there a tutorial somewhere that explains the different types of assets and what they mean? For example, if I have a character with morphs and hair and textures and clothing and I want to save the entire thing, I'm not sure if it's one of the following:

  • Scene
  • Scene asset,
  • Support asset,
  • Actor,
  • Scene subset,
  • Character preset,
  • Support asset/figure prop asset,
  • Other

HELP !!! smiley

Growing Up - Difference between G3 version and Universal?

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I am looking at the growing up models. Is there a difference between the Genesis universal and the G3 models? They are exactly the same price


Organizing Scene Folders

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Dumb question...I'm real nervous about messing with any of the content libraries/folders/locations since the last time I did it caused a bunch of error icons in my Smart Content listings.

So let's say I've got a bunch of Scene files, and I want to organize them into folders. They're located in the standard Studio/My Library/Scenes folder location. Can I just add subfolders and D|S will recognize them?

Now the Scenes folder already has some subfolders, though I'm not sure where they came from. They're named ".... Objects", apparently related to some of the scenes? And those show up in the Content Library, but not Smart Content. 

I'm cornfused. 

Thanks. 

Will daz offer real IK and new animation plug in for DAZ figures?

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If it will happen,  when ?  Or DAZ  think, daz studio need not offer real IK workflow,Because DAZ already offer Action pose or Pose tool pin and IK (daz named so) ?then We can not see it at least about  genesis8 actors rig?  (I think daz need to change rig too, if DS offer real  IK system)

Have someone hered DAZcurrently plan about IK  and new animation tool,  then  it actually going on real time table? (not DAZ time WIP)

I think, there is no aprication, which can show all defomation as same as daz studio.

or it take many tymes to set-up auto follow JCM MCM with figures.

it not matter when I set dirvers about only one Actor mesh. but no aprication can  offer auto-follow which can generate JCM defomation for attached clothing.

then the more daz enhance their figure mesh defomation with posing, I clear see daz depend more  JCM or controllers,  it is same about current Genesis8.

Though daz can up-grade their rigs more felxible about weigth defomation too,  but after all DAZ atach many JCM  and controllers to achieve smooth  mesh defomation for posing.  it enhance difference, when we import figure in another aprication.

I understand, DAZ do not  need to keep figure quarity in other aprication, DAZ sell daz figures for daz studio.  it is OK. but why daz can not up-grade their pose system with indastry standard IK sysytem, and up-grade their animation tool  ?  or most of DAZ user think, DAZ figure need not to get real IK ,  just pose and render ?    

pose template is just a widgt things, which  not  slove foundamental problems. 

Pale skin not doable?

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Is there a way to make very pale skin work in Daz Studio with iray and G8F?

I tested with some skin textures of my own, but I can't make it work. So I decided to test G8F with V8's skin instead. I changed saturation on V8's skin in Photoshop so it comes out very pale, almost white/grey. Unfortunately I can't seem to make it work either. I understand that transmitted color (seem to anyway) controls it all but as soon as I deviate from the basic orange color that V8 has the preview render or just an ordinary render creates more noise, rather than less. The white parts gets black noise and the darker parts get white noise. And no it does not seem to matter how much or little lights I use. As soon as I switch back to the basic orange transmitted color it works. But that turns the pale and pink skin texture even more pink, and not just pale that I want.

I never had this problerm with G3F and V7, with her I could give her that undead skin look. Is there some setting that I have missed?

Changing mapping modes (spherical, cyclindrical, parametric, etc.)

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Is there a way within DAZ Studio to change the mapping modes used by a shader (that is not already built into that shader, and without remapping the object in a 3rd party application)?

for example if I have a shader with a pattern or tiled to be a pattern that is in rows and columns, and I wish to apply it to round object like the ring in the screenshot, it would be nice to apply it in a spherical or cylindrical mode so it had a round pattern similar to the sphere in this screenshot rather than just a rectangular pattern that does not line up with the shape in question.    I'm wondering if there is a way to choose amongst several common basic ones rather than using the default of the object.

I've also attached a Bryce screenshot showing the types of options there in case that helps illustrate what I'm trying to say.

Understanding Shoes

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Yeah, okay, well I fit a pair of high heels to a G3 and noticed the heel part was distorted. These were non-DAZ Store shoes, BTW, and this has happened on another pair of non-DAZ Store shoes.

So I started poking around, selected the shoes and turned on the Joint Editor, and to my surprise it seemed like the shoes merely copied the exact same leg/feet bones from the G3, and there were no additional bones, say in the heel or sole to maintain shape. 

So am I missing something? Do the vendors just use the same bones but maybe modify the weight mapping so that the heel isn't affected, and if they don't do a good job it gets distorted? And is there some way I can tweak it so they don't get all distorted?

Thanks. 

It is all Gone! Re-install...

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Hi Daz,

This is a product suggestion for Studio. 

First off, my reason and need: over the last few months I had a few issues with bad Windows updates and a dead harddrive. This as you can guess, had me doing clean installs of Windows and of course, the reinstall of all my (Back Ups) art programs and Poser content/runtimes. This in it's self takes hours, but is doable and atomated because of the back-ups I keep....

But! With Studio, that is not the case. It is possible I am missing something or don't understand something being I'm new Studio user. (Those in the know, can correct me and point the way.) But each time the above happened, I had too re-download all my smart content. Sure! The content manager is smart and well thought out... but it takes hours!  

So what I would like and I think many others would like, is a (simple) one click button back-up/re-install soultion for Studio content on a local drive. I would even be happy to pay for it, if it works well and saves me time.

Thats my wish and my product suggestion.

Thanks 

Version 4.8 and 4.9 on the same PC

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I tried to install Studio 4.9, but the installation program wants to deinstall Studio 4.8. I want to have both on my PC. Is there any way for this?


ZBrush w/ DAZ Studio?

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Okay, so I finally downloaded the trial ZBrush, and I've been watching videos all weekend trying to learn how to use it. And trying to decide if I want to buy it. I'm curious what you guys think about it. I've got 45 days to decide if I want it, and it might just take that long.

Now I know it's incredibly powerful when it comes to sculpting. And my jaw drops when I see how it can re-mesh the nastiest topologies on the planet, and make them in to super clean quads. Unbelievable. And it seems to be the perfect choice for those who are making conforming clothing, with all the attachments and stuff. And the ability to pull mesh from a character to build the clothing. 

But honestly I despise rigged, conforming clothing. I hate it. I'd MUCH rather use something like VWD to quickly convert a simple box-modelled cylinder or whatever into some beautiful draped cloth, and maybe rig it if I absolutely have to. But watching these guys spend hours and hours sculpting cloth when all they have to do is drape it with a cloth sim, and get far better results, drives me nuts. 

Now clearly if you're going to sculpt a human or some other complex organic shape it's a no-brainer. But for a hobbyist like me who buys characters and clothing and just does a quick cloth sim as necessary, and doesn't build much from scratch, it seems like a big price to pay ($800 or something like that?). 

And honestly the interface and workflow is about as foreign as I can imagine. Heck, even the standard Windows menu strip (File, Edit, etc.) starts with "Alpha" or something like that, and File/Edit are like 5th in line. And just navigating around the interface seems so counter-intuitive.

So am I missing something? Are there any must-have uses with DAZ Studio? 

Thanks. 

 

Some newbie questions about searchiing.

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Hi all, i am new here and i have troubles finding out compatibilities between different packages. Can someone answer me how i find out if all Female 2 Figure outfits also compatible Aiko 6 or The Girl 6 ?

 

Help with building a PC specifically made for Daz Studio Iray Renders + Gaming

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Hi,

I'm looking into building a PC that works well with processing renders or anything in general with daz studio. I play demanding PC games as well.

My price range is around $2000 USD.

Any suggestions? I've built multiple PCs before, but I'm rather out of the loop with today's newer technology and am unsure if there are parts that work specifically better for something like daz studio.

Thank you.

GoZ for Daz Studio 4.9.3.166

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Any chance of getting this version of GoZ without upgrading Daz Studio?  I tried downloading the one in my product library but its for a newer version of Daz Studio.

no shaders installed

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Hi

 

i use reality so this hasnt bothered me too much before. but my instal of daz studio has no presets installed. every shader has the blank symbol and when clicked on i get a messege saying file does not exist. i have reinstalled several times and the shaders apear to be in the folders on my drive..
if any one could shed some light it would be apreciated.

 

cheers Stu

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