anyone know why most scripts in 4.11/4.12 won't work if they don't have an icon, they all used to work in 4.10
or anyone know who to fix the scripts which do not work.. when they are selected on the script menu
anyone know why most scripts in 4.11/4.12 won't work if they don't have an icon, they all used to work in 4.10
or anyone know who to fix the scripts which do not work.. when they are selected on the script menu
Hi,
When I batchrender a series of renders during the night, lately daz continues to crash so that only very little work is done in the morning. it's been happening with all scenes.
i'm trying to upload a log, but that doesn't seem to work (it keeps saying "uploading).
Would really apprciate help
Thank you!
james
I have all those animations that were given away a while back and later converted to use in Daz. They are adjusted for the most part to use on V4 and I think Genesis. What I would like to know is how do I get them to work on any stand alone model. I have no money left after the recent sales, though I was able to get animate2. I also might not have net for a bit so can't use Maximo to make any sort of adjustments. Basically I am looking for a hands on do it yourself method to make them work.
I am an old Poser user trying to convert to Daz Studio. One of my most favorite character development utilities is a magnet set for V4 called BadaBING by RuntimeDNA. In Poser, I can magnatize clothing to V4 with her modified shape from the magnets. However, clothing will not magnetize in Daz Studio. Is there a way to fix this?
hello im looking for a background forrest/trees surrounding a grass field has anyone got any recommendations low poly also if possible thanks
This is crazy, I don't know why is it happening. I try to create a keyframe at a specific frame, but as soon as I move to another frame the keyframes I just created are removed from the transform branch of the character.
I see there's some confusion around about how ik chains should be used or how do they work. So I'll try to cover the basics. To my understanding the ik system is not bad, though I see some little "glitching" around so I believe it can be improved.
As an example we'll setup the ik chains for the G2F legs, so to get her feet on the ground during a crouching animation. That's usually the basic test for ik chains.
1) SETTING UP A IK CHAIN
The first step is to create the ik chain. So select the G2F foot and use the menu create > new ik chain. This will create a ik chain from the foot to the thigh, that's good as a default value. Then you can change the chain root and end in the ik parameters. In this case we don't need it.
IMPORTANT. Do not forget to check pin translation and rotation if you want the foot to follow the ik target. Otherwise the foot will be free to have its own rotation and translation. Also set reach translation and rotation to 100%. Otherwise the ik target will not be active during animation and it will only serve for posing purposes.
IMPORTANT. Finally you also have to remove the limits in the bend side-side and twist channels of the foot. Otherwise again the foot will not be able to follow the ik target.
2) USING LIMITS AND LOCKING CHANNELS FOR THE IK SOLVER
The first step above created the ik chain, but it's not enough to get it working. We have to define limits to tell the ik solver what we want it to do for us. Now a classic stable ik setup for the legs is to have the ik solver controlling the bend side-side and twist channels for the thigh bone, and controlling only the bend channel for the shin bone. This is also why I used the G2F so to avoid messing up with twist bones.
So select the shin bone and lock the twist and side-side channels, then remove the limits from the bend channel. This way the ik solver will handle only the bend channel. Also select the thigh bone and remove the limits from the bend side-side and twist channels.
IMPORTANT. It is essential to setup a stable chain for the ik solver to work with, or you will get any sort of glitching. This is the same in any ik package, though some are better than others in handling unstable ik chains.
3) ANIMATION
Now that we finally have our ik chains setup and ready to go, let's try animating with them. To get our purpose, that's the crouching animation, we simply have to set some keyframes moving the hip bone around. This way the feet will stand on the ground while the legs will follow the body movements.
IMPORTANT. Please note that this simple animation is not possible without ik chains, because without them the feet will move around among keyframes, that's what happened in 4.11 and below.
I see a number of products that include fibermesh eyebrows for G3 & G8.
Does anyone know which products, if any, include fibermesh eyebrows for V4, G1 & G2 figures?
Thanks!
Nice effect- code for blender https://users.cg.tuwien.ac.at/zsolnai/wp/wp-content/uploads/2014/10/blender_fluid_control.zip
Hello everyone
New facial mocap test https://vimeo.com/365597498
I wanted to test and see how well facial mocap would work on characters not specifically designed for this (animals vs humanoid). I used Alessandro Mastronardi's absolutely beautiful Felidae character, exported out to Motionbuilder via FBX and animated with Dynamixyz Performer SV (similar to other tests on my vimeo page). I then brought the fbx back into Studio, saved the animation as a .duf and applied it to the native studio character, rendered it in Studio (a whopping 6 hours or so)
I think it turned out rather well, some of the expressions are really accentuated though (not as evident in Mobu). I used a combination of morphs and bones, and had to do some additional rigging in Mobu to give it the range that it had in Studio and it came in with no issues.
Thanks for watching!
Is it possible to export a fully textured model as a low poly model to use it in other applications?
I have experience in exporting FBX and OBJ and import them into Cinema4d but sometimes the models are too large.
That's not meant to be click bait; I mean it! I have gone through so many pose packages trying to find natural looking poses for G3 females simply bending a bit to lean on a railing or a chair back (or, like, whatever), either with their forearms folded on top of the [fill in leaned-on item here], or with their arms outstretched and their hands gripping a railing (as in a balcony railing), and its as though nobody in the Daz universe ever heard of such a thing.
I'm so frustrated. And I know, I know, I can probably "create" the pose manually in 1/4 the time I've already spent hoping and expecting to find one. I'm so burnt out, though, at the moment, with manually making poses for animations I'm praying that somebody here knows of some pose package I haven't found yet, and can make make a suggestion. I'm throwing in the towel tonight. If anybody has any practical suggestions that can help me over this latest hump, I would be very grateful indeed.
I looked on line, one link had a promising download and it was an infected payload site. Does anyone know if PMD injections are possible at all in Studio 4.11?
I have not had much sleep due to work, but saw a good deal on the 70% off page so grabbed it. It would not load, turns out I bought textures for an Item I don't own. It is totally my own fault. If anyone sees me wondering around the Daz3d store sleepy stop me and send me to bed. :D
In 4.10 I had a script which created "boob bounce" in my animations, and with 4.11 it no longer works (errors out). I NEED my "boob bounce"!!! What do I do?
Thank you for the update to the G8M Expressions & Face aniBlocks, The best part.... they actually work. The Female version still doesn't work so I'm hoping or an update to those soon. Bought them over a year ago and I'v never been able to use them cause they did absolutely nothing.
Hi all,
When I use the Cross Figure kit or Auto-fit, I get a broken, jagged triangle in the crotch area of the fit clothes when fitting them to Genesis 8 Male. Is there a smoother for this that I can buy, or some setting I can turn up? I have turned Smoothing Iterations up to 40-50 and that seems to fix it to some extent (it still looks wonky, but isn't as jagged), but then any update to the scene takes forever. Please advise.
Thanks!
I converted a TriAx figure (Genesis 2) to a General Weight Map figue. Below you can see the weight maps for Abdomen and Abdomen2 overlaping.
Now let's say I want to modify Abdomen and paint some weight on it. Seems to work fine but then I see that whatever I painted gets subtracted from the weight map of Abdomen 2 (and vice-versa). In fact whatever I paint on one weight map gets substracted from all the other weight maps.
Why is this happening and how do I fix this?
Hello to all! I have an issue that i'm desperately trying to solve, and i am turning to this forum for help...
I have 5 Characters posed and dressed up in Daz 3D 4.12 Pro. I am export the scene as an FBX for C4D r20 ...
When I import I have all my textures, chars, props etc. except that the clothing is in a T-Pose instead of staying glued to the character...
Any ideas why? .. thx..
Hey guys, hope I am posting in the correct area. Having a bit of a nightmare trying to add the Daz transparency map to my models eyelashes in Blender using cycles rendering.
Has anyone successfully been able to do this and could point me in the right direction. I apologise if this has been asked before etc etc.
I used a Collada export which has worked great for all other parts of the body (with a bit of tinkering with nodes). But getting the eyelashes to work... argh.
Mike