With Bryce, I had made an object where I really liked the features:
I was able to export the figure as an .obj, but it had no texture mapping when I brought it into D/S. And unfortunately, I couldn't export a nice clean map of the Bryce procedural function, but I was finally able to save a somewhat satisfactory texture from Bryce as a .bmp
However, when tried to map the new texture to the imported object in D/S, I'm unable to get the full map, or even a substantial portion of it to go onto the object--it seems like there's only like a very tiny portion of the colored texture map (perhaps a couple pixels) that is being projected onto the model in D/S at all. I can move the texture map tile about Horizontally and Vertically, but i cannot resize what D/S is seeing to paint the full texture map onto the figure. Nothing in the texture editor seems to allow me to adjust anything relevant, either.
And...
I just discovered a NEW problem: I seem to be unable to load any pictures to show the symptoms! ![angry angry]()