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Package an animation project to render on another machine

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In Daz Studio, Is there a way to bundle or package up every asset currently being used with one particular project and just that project, (an animation which will take weeks to render), So that I can copy that singel project and every model/asset used for it FROM my computer with every model, texture,and asset I own and which I do most of my work on, to a different computer else where (basically empty), so that I can render it there?  Of course I would put DS on it and anything which it needs to run but I don't want to transfer every asset I have over there because I wouldn't work there.

This way I can let that computer go, rendering the animation for weeks, while I work on something else back on the original computer.

Thanks,

Steve


Moved von iMac to Pc

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so far so good but I can not find where My Library is to install purchased itmes in to.

I know I can use the DIM but, I sometimes prefer to install items myself.

The fact is though, I need to know where the heck that folder is lol.

PLEASE HELP ME. wahhh

Any idea where Content Directory Management files are kept?

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My guess is that it would be some kind of xml list of file paths.

Does anyone know where it can be found and what it is called?

 

TIA

Glowing items in Daz

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What is the best way to get glowing objects in both 3Delight and Iray that you can control the strength of the light? Shaders are fine but just hoping to get an easy fix for it.

 

thanks!

Autofit not working

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I moved from iMac to PC to get familiar with a PC again as my iMac just does not cut it when it comes to IRAY :(

Autofit works on my iMac with not problems, but on my PC it just does not work , I have to use * fit to * to fit clothes on my characters.

I am not sure why this is.

I would very much apreciate your help :)

Iray and cutout geometry

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Hey folks.

I am using the goggles from the Cyria uniform for one of my comic characters, and I have re-colored and re-textured them for Iray. All good.

Except, the goggles have some hinges on them that I really don't want.  In 3DeLight, I just set their opacity to 0 and they never showed up. In Iray, whether I set the cutout opacity to 0, or whether I give it an opacity map that is all black, either way, although the hinges don't render, they cast a shadow.

What can I do to get the hinges not to cast a shadow? Any hints?

Edit product metadata by hand ?

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For a custom product I created, I want to change the path of the assets from A to B, but I don't want to have to recreate the product metadata.

I changed the Asset value (path to .duf) in Runtime/Support/myproduct.dsx but the changes aren't reflected in DAZ Studio 4.8.

I tried re-importing the metadata but that didn't work. Neither did deleting the product then re-importing it. I also refreshed generously.

I'm a modeler looking product creator

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Hello,

I am a modeler/designer and I am looking for someone who can take my models and turn them into a DAZ store ready model and Poser ready model.  

I like to model but not to keen on the setup in DAZ and such.  I'm looking to hire a partner who can work on commission and share commission.  

Or if you are a content creator and could use a modeler to help make your store bigger that would be awesome.

Please let me know if you are interested.


Iray Uber shader (PBR Metallicity/Roughness) glossy

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Hi I read daz Uber shader documents http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/start

Then now check and try each property effect. I learn there are three modes for DAZ Iray Uber shader, then hope to start with PBR Metallicity/Roughness. Because DAZ document say, "This is the default selection in the Iray Uber Shader" then I hope to know  about default at first.

I could understand about diffuse reflection and Translucency .  but I can not make simple "specular" effect by this mode with Glossy,,

I know there is many parameter to achieve complex metalic surface,  but at current, I just need to know how to set simple specular  as same as 3delight shader, with this PBR Metalicity/Roughness mode.  To make simple what I ask ,I stick two pic.

pic 1 is I use PBR Specular/Glossiness,, then  make such supecular 

I just adjust these value, then can change specular.  I feel I could manage it easy.but Can I achieve same effect, with "PBR Metallicity/Roughness" ?  Which porperty I need to set and adjust value to see such simple specular effect?

I read the document, but I can not clear understand how the glossy parameter work with PBR Metallicity/Roughness then stop now.

Can someone show me setting with PBR Metalicity/Roughness to make almost same effect for specular like my pic1?

Shaders renders only WHITE

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Sometimes I have a problem with shaders in that they only looks bright white when rendered. 

What can I do to avoid this , is there a setting that I might not know about?

It is not a specific shader, it just happens now and again.

 

DS 4.9 wants me to Cloud Install content already installed by DIM?

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I'm confused... what's going on?

I launched DS 4.9 BETA (4.9.0.24) which must have updated itself by DIM recently, and started browsing my Files, and now DS is offering to Cloud Install products that I have already installed with DIM, and there were progress bars at the bottom of the screen with no indication what they were doing, and many thumbnails are black and white, and others were missing...

When navigating to CamBot for example, it would not allow me to use it without double clicking on the thumbnail with a Cloud Download/Install icon on it.

But I had already installed this with DIM back in 2014. In fact, all products I bought available through DIM are up-to-date and installed... so why is it forcing me to download from the Cloud?

I checked on the files after double-clicking CamBot Cloud Install, and nothing appears to have been changed from when DIM installed this product.

Daz Studio 4.8 Lip Sync missing

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Hi.
I just installed daz studio 4.8 and I couldnt find the lip sync anywhere. Is it not a part of Daz Studio anymore or I'm missing something?

How I can assigns CTLR Click to a shorcut?

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Hello guys. I was wondering how I can assigsn the CTRL+Left Mouse to duplicate any pop or figure in Daz Studio. I go the customize and all but for some reason when I try to assign the keyboard keys it only take CRTL and not the Left mouse click.

Thanks for any help!

Victor

 

PostgreSQL is really annoying me

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Today I installed DS 4.9 Beta to run along side 4.8 so I can cointinue to use 4.8.

Every time DS 4.9 is started I get a message telling me that 'A valid PostgreSQL CMS connection could not be establised etc.

Apart from the fact that I never use 'Smart Content' and since DS 4.8 non shows if I load the Smart Content panel,  I have no use for Cloud and can't see that I ever will.  This has never been an issue in 4.8!!!

I use the basic Windows 10 Firewall and Anti-Virus, my network connection is fine.

I've even downloaded and installed the 'PostgreSQL' installation file to see if I can stop this annoying issue.

Is there anyway I can shut the damn thing off!! sadangry

 

(PS I realise that this might be covered in another forum but I haven't got all day to troll through the multitude of posts that just 'might' be relevant)

 

Spherical Sky Background - Iray

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OK, I don't know why this is escaping me, but I can't seem to figure it out - so please help if you can!

I would like to have a scene lit using the "Dome and Scene" option - I have an HDR file that acomplishes this easily. BUT I also want to add my own spherical background (mapped as a background) that doesn't affect the lighting at all - using a different image thant the HDR I'm using for lighting. So when the camera rotates, the background is realistic. I can't seem to acomplish this with the "Background" image in Daz Studio - it doesn't rotate with the camera.

What am I doing wrong...? ...what step am I missing...??!?...

 

Thank you in advance for you time and help.

 


Playing around with Iray MDL

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I've recently been groping around the web looking to educate myself about this new Iray thing. ;-) In doing so I've found a couple of really useful sites (which are probably documented elsewhere in these forums as well), and a very few good descriptions of the Material Definition Language or MDL used at the heart of Iray materials. Most of the useful information I've found has been off of the iray dev blog and the MDL Handbook. Of particular use to me were two articles that I found while reading through the blog. The first, at migenius.com entitled Procedurally Retro with MDL is the inspiration for this post. Go off and read it now. I'll wait....

Back? OK then.

Adding MDL shaders is actually pretty easy, but for goodness sake, don't start with the DAZ Iray Uber Base shader. It's quite complicated, and will likely inspire the relative novice to give up before starting. I started with one of the car paints from the Shader Presets/Iray/NVidia MDL Examples.

Apply a shader to a surface then go into Shader Mixer, you can File -> Import From Scene...

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If you chose a suitably simple one, you should see three bricks, User Parameters, Custom MDL, and MDL Surface. Delete the Custom MDL brick, and all but the "Material ID" from the User Parameters brick. We do it this way because Using File -> New Material... will start with something much more complicated than we need.

image

Before we can move on, we need our actual MDL file. You can pull up the one I started with from here. You need to make a simple change to the file before it's ready for DAZ.  Near the bottom third of the file where it reads:

export material tenprint_example (

    uniform float tiling = 100.0

) = let {

 

change it to read:

export material tenprint_example (

    uniform float tiling = 100.0
    [[
        anno::display_name("Tiling"),
        anno::soft_range(0.1, 1000.0),
        anno::description("Describes the tiling of the texture across the surface.")
    ]]
) = let {

 

This gives Shader Mixer the some type hints and friendly names for the brick inputs. You need to save your new MDL file to the DAZ Studio application directory under shaders/. I created a new directory <App Dir>/shaders/iray/local, for anything I might want to do and saved my file as tenprint.mdl.

Now right click on the canvas and choose Insert... -> Bricks (Default) ---> Functions -> MDL -> Custom MDL. 

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This gives us a very simple brick, and all we need to change is the "MDL Callable" parameter.

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The MDL Callable parameter becomes the path under the shaders directory to our MDL file, with '::' replacing whichever slash your operating system uses followed by the material we wish to call. So, for this example where I'm refering to tenprint_example in <App Dir>/shaders/local/tenprint.mdl I enter local::tenprint::tenprint_example. You can also drag and drop the MDL file directly from your shader subdirectory to accomplish the same thing[1].

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Now we need to add our new property to the User Parameters brick. That's pretty easy. Click on the flyout menu and select Add User Parameter..., and make it look like the example below. The parts you'll need to change are Name and Label at the top, and the Float Attributes at the bottom.

image

Now wire things back up. Tiling in User Parameters connects to Tiling in Custom MDL, and Result in Custom MDL connects to Material in MDL Surface. The Material ID fields in User Parameters and MDL Surface should still be connected from when we imported.

image

Now you can click Apply in the bottom right hand corner of the Shader Mixer pane. This applies your brand spanking new shader to the geometry you originally imported our starting material from (assuming you didn't change your surface selection in the mean time). Now would be a good time to save all your hard work as a Shader Preset, File -> Save As -> Shader Preset. Choose an appropriate location and file name. In the properties dialog make sure only the General and User Parameters are checked. It won't hurt anything if you check them all, but we don't really need to.

image

Now, render some objects like they came directly out of your Commodore 64 screen!

 

image

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Edit: Updated with information regarding drag and drop of MDL files to the Shader Mixer c/o Richard Hazeltine

Iray and HDRI

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So, there's all kinds of glowing reviews of Iray using HDRI lighting. Some users say its the only way to go.

For me, meh. And I'm wondering why that is. I've gotten some results that I am pretty happy with using photometrics and emissives, and using the Iray's sun and sky lights.

But with a variety of HDRI maps, I have the same mediocre results. And since I am the common denominator here, that leads me to the conclusion that I am doing something wrong.

I've used a variety of Dimension Theory's maps (and before someone chimes in, I do know to use the EXR files not the jpeg) from the HDR Pro Sets, the Reality Skies (these give me the worst results... try to get a night sky to look like night... not happening), maps from the sIBL people and other ones from around the Internet; all with the same mediocre results.

I use either the Dome and Scene or Dome Only setting in the Environment tab, put the HDRI in the Environment slot and that's basically it. I adjust nothing else. I have tried Infinite Dome, Finite Dome (there's something really wrong with Finite Dome... yellow cast to the dome, green cast to the ground), even the cube.

What am I doing that I shouldn't be, or not doing that I should be?

Something Strange Just Happened With My Studio 9

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Everything was working just fine the other day, but today, the only scene that will show in textured shaded is perspective.  If I want to show anyother camera view such as top, side, etc. in the textured shaded mode all I get is a white background with no scene images.  If I move my mouse around, I see orange outlines of some objects in the scene, but they go away as I am moving my mouse around.  I cannot work with these views.  The only way that I can work with these views is to change from texture to NVIDIA iray.  So, I made no changes to my workspace.  I even closed Studio and restarted and I get the same thing.  This appears to be a bug??

victoria 5 not working for me.

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ok so when i try to open vic 5 in daz, all it says is that i dont have some files that i need, these are the files it says i need,

/data/DAZ 3D/Genesis/Base/UV Sets/DAZ 3D/GenePool/Victoria 5.dsf
/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 5/FBMVictoria5.dsf

if someone could walk me through how to get this working i will forever be in your debt :)

Question on model sizes and how they relate to the world.

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I did a bit of searching but couldn't really find anything yet.

Firstly, how does an object's x,y & z translation relate to world scale measurements ? I mean is a transition of say 100 equal to a 100mm or something like that ?

Also is it possible using script to get the world size of a model ? I know how to get the translation, but I need to know say how wide a cube is.

In my scipt I want to move a model a certain distance based on it's dimensions.

Thanks for any pointers :)

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