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Daz 4.9 crashes on exit from Windows 10

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Over the last six months I've had a reoccuring problem with Daz Studio 4.9 crashing after I have exited the program. I save my file then exit Daz. The GUI closes and everything appears OK. Then, anywhere up to a minute or two later (and particularly if I open another program right away), I get a crash notice from Daz. I have put up with this little quirk until it corrupted a file I hade been working on for ages, even thought I had saved it prior to closing the program.

I Think I have found what the problem is and have a work-around that has worked for the last week without fail.

BEFORE exiting daz, and after saving my existing file, CREATE A NEW FILE. Then exit as normal.

 By noting that Daz took up to 3-4 minutes to clear the scene and delete files before creating a new, blank file I deducted that Daz holds on to its stuff in memory for a period of time even when the GUI has shut down. Seems like Daz is a bit of a memory hog as I have had to flush my memory buffers at times after using the program too. A "close file and exit" button in Daz would be a better option for Daz programmers to work on.


Frequent Daz Studio freezing

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I'm finding Daz Studio (4.9 pro) is freezing ALOT over the last couple of days. It occaisionally did this in the past, and was frustrating and enraging if you lost a lot since your last save. However I now find I can barely select an item of clothing to delete or recolour without this happening. I think it must be related to a few clothing and environment sets that I recently downloaded.  I was surprised at their size -  0.5 to 1GB each, (one of these was 3GB once unpacked!). Has Daz3D lifted previous file size limitations, as sets are becoming HUGE?

I don't now if I have reached the limit of my runtime, and if subdividing it in some way would help?

Is anyone else having similar issues?

Can I allocate more RAM to DAZ in some way ?                    (n.b.  I have a 4GB GPU, and 20GB RAM)

iRay on MacBook Pro - nVidia geForce 750M - only shows CPU mode

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I'm trying to use iRay on my Mac, and it seems to take 5-10 minutes even to render just a basic table prop all alone in a scene.

Looking at the Hardware options I see it only shows the CPU.

How do I get this to use my GPU?

 

Render Question

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Ok here is my issue. I have problems with the time/quality of my renders.

When you look at lisa (The single lady render) is renderd at default settings at 720p and took aboput 10-15 mins give or take.

The complete scene was renderd at 1080p (then i resized it to 720p) at verry high settings (See screenshot) but took so long i pressed the render button before i went to bed.

How can i get the similar quality on my scenes with similar time. I know its a full scene and therefore will take longer. Will adding more light be an option? I would like to be able to make several renders a day. I dont have a bad pc (i7 4770-K. 16GB RAMM ATI R9 280 Royal King)

Thankis

Object Instancing With DAZ?

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Can DAZ (and yes I have the latest version) do object instancing? I know how to do this in Vue but not in DAZ, and I seem to remember it IS possible... but I do not see how to do it. Bascially, I want to take a ground prop that is NOT flat (hilly and mountainous) and put grass props and bushes all over it, but there is no way I want to spend the days doing it that that would take. ~_~

My Vue Scene HDRIs look Horrible in DAZ...

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This is a question that involves both DAZ and Vue... but probably better geared toward those who know how to make good HDRIs with Vue.

I've encountered many HDRIs in the past made in Vue and they look fine to use as backgrounds for DAZ's Iray render. I used Vue (2015) this morning to export a sky only, as an HDR, and imported it to DAZ. It looked very nice, not too bright, high quality. Like other HDRs I've seen. I made sure to mark on the export to "preserve full sky lighting range" ...

However, if I render the same file, the entire scene together (it is a sky with mountains and ocean) and chose HDR, I do not get nearly the same results, and I even rendered a 7200 x 3600 image. There is no option, that I can see or find, to preserve the full sky lighting range. Trying to use THAT image in DAZ doesn't work nice at all, everything is low quality looking and way too bright in the sky, but I need the mountains and ocean in the image, too. Can someone please tell me how to save my whole render as a nice, high quality, preserved-lighting HDR? I can't figure it out at all and it would be such a life saver. I got Vue so I could build full scene backgrounds to import into DAZ and use them there... and the results so far are not good. I'm just hoping I'm missing something!

(I also posted this question on the Cornucopia Forums, but no reply, so I'm hoping someone here can help!)

A question

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I have a question about selling products I make on this site and if this is the wrong forum then please move it to correct one. I was thinking about selling my models/products i make to make money. How do I set it up and how is the price decided?

DS unresponsive / display driver recovery when loading object. why?

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  I'm hoping somebody can provide insight as to why loading a particular object causes DS to become mostly unresponsive (if I have display optimization set to none) or causes the display driver to stop working then recover (if I have display optimization set to best), with the goal of either a workaround or a system upgrade to handle it if appropriate.  

  Random facts that may or may not pertain:

To trigger it, all I have to do is double-click to load the "EMRC Crag RockA50k.duf" object from the content library, (sometimes then frame it, other times that's not needed) then wait.  with display optimization set to best I get the video driver recovery message.  DS is unresponsive, most of the main screen windows are just blank white, the screen flashes every second or two and CPU is pegged at about 33% for DS, although I have no idea what it's doing.  I can do other things without a problem in the background.  I am able to exit DS, so it's still responding to some things.

I'm using DS4.8, render engine 3Delight (which works great for this product without conversion even though it is intended for Iray), Windows 7 64-bit, 16GB memory (not even close to being used up)

  This looks like a really cool product, and I'd like to be able to use it at it's maximum resolution option.

The product in question is the most detailed crag rock out of the product "formations for rock collection".  If I load the lower resolution "EMRC Crag RockA5k.duf" it works fine.


Loading old .daz files crashes Mac (hard!) and gives 'Error opening file' on Windows.

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Greetings,

I resolved to convert all my old .daz files to .duf files, and hopefully Iray-ify them, and stuff like that, and see if any of the old scenes had redeemable qualities that I could use to kick-start my recently-dead creativity.

Unfortunately...

DAZ Studio 4.9 (4.9.4.122) doesn't load my .daz files containing characters anymore.  I'm not sure exactly what the limitation is; the one .daz file I have with just a book in it loads okay.  But nothing else that I've tried loads.

On the Mac it crashes.  Hard.  Program disappears and an Apple crash window shows up.  Something about...

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000000
.
.
.
0   libdzcore.dylib                   0x00000001007e5b8b DzFaceVertexIslandCategorizer::Data::buildCategorizedIslands(DzFacetMesh const*, DzFaceVertexIslandBuilder const&) + 11109
1   libdzcore.dylib                   0x00000001007b9e62 DzExpression::Data::~Data() + 104718

On Windows, it just gives a dialog error, 'Error opening file' with the text 'An error occurred while reading the file, see the log file for more details.'

The log file has...a lot of things going on in it.  Here's a snippet.

2017-09-17 21:45:17.520 Opening file Lost in a Good Book.daz...
2017-09-17 21:45:21.946 Error setting pointers while reading file E:/Dropbox/Refried Scenes/Old/Scenes/Lost in a Good Book.daz : C Exception: Memory Access Violation - Attempted to read memory at address 0x00000000
2017-09-17 21:45:21.950 File read time: 0 min 4.3 sec.
2017-09-17 21:45:21.959 Building Scene...
2017-09-17 21:45:22.193 WARNING: Object::disconnect: No such signal QObject::currentValueChanged() in properties\controllers\dzerclink.cpp:1487
2017-09-17 21:45:22.193 WARNING: Object::disconnect:  (sender name:   'ZRotate')
2017-09-17 21:45:22.193 WARNING: Object::disconnect: No such signal QObject::currentValueChanged() in properties\controllers\dzerclink.cpp:1487
2017-09-17 21:45:22.193 WARNING: Object::disconnect:  (sender name:   'ZRotate')

...

The last lines repeat a bunch, with a WHOLE lot of different values for the 'sender name'.  Obviously I think the memory access violation is a bit more important...

On a scale of 1 (Just Do This One Weird Trick & You'll Be Fine!) to 10 (Bwahahaha, you're never opening those files again!), just how b0rk'd am I?

--  Morgan

 

Interface Personalization

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Considering how many unfolding menus we can end up with in the Library, I think it would be really great if a "colorize" feature could be added to this pane.

I would envision something that allows us to give custom colors to each folder title, a bit like this:

We would gain in readability.

Face Gen integration with Daz morphs and maps

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In FaceGen have created an excellent morph for a Gen 3 Male.

Wish to fine tune it, using Daz morphs and bump/normal maps.

After Face Gen morph and Diffuse maps are applied, figure seems to be immune from further adjustment.

Bump and normal maps are not evidenced in render no matter what the increase

Any face aging morphs seem to have no effect at all.

Does the use of Face Gen, in effect, lock out further adjustments.

Thank you

Selbsthilfegruppe DAZ Studio - Beispiele, Fragen, Diskussion und sonstiges Gequatsche

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Um nicht im FAQ-Thread ( http://www.daz3d.com/forums/discussion/35040/ ) diskutieren zu müssen, habe ich hier einen neuen Thread aufgemacht.
Thema: alles rund um DAZ Studio, Rendern, und sonstiges Gemüse - für Leute, die besser Deutsch als Englisch können. ;-)

Ein paar Infos zu mir: Man nennt mich Bee, ich bin weiblich und 44 Jahre alt, aus dem Raum Stuttgart.
Ich bin noch sehr neu auf dem gesamten Themengebiet Rendern, habe aber sehr viel Spass dabei, das Programm und auch die 3D-Komposition zu erlernen. Mein Nahziel ist erst mal, das Programm und die Techniken vernünftig zu beherrschen. Fernziele habe ich auch, aber von kleinen Animationsfilmchen und so was bin ich noch Lichtjahre entfernt.
Zur Zeit befasse ich mich mit Shadern, Licht, "etwas in Szene setzen", Fragen wie "Warum ist da schon wieder so ein "%§$%§$!" Loch in der Kleidung?!?!", und was man noch so alles als DAZ Studio Nutzer erleben kann. :-D
Daneben beschäftige ich mich auch noch mit Carrara 8.5. Hexagon, Blender, und Poser habe ich auch noch auf meiner Liste... irgendwann mal. :-)

Adding Bones to One Piece Mesh Dress OBJ File?

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I am trying to rig the dress which is a one piece obj file.  But I am wonderng why the bones do not show in the area within the red circle and instead says "default"?

How do I add bones to the OBJ file in the Geometry list?

Excessively long saved figure and scene loading, saving and clearing time ...SOLVED!!!

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My saved scenes were taking forever to load and save.  We're talking about 20 min, 30 min ...longer.  It was really pissing me off.  No one had any answers for me.  Then this guy on Deviantart made this suggestion, and it worked!

1.  Load the scene.

2.  Save it as a scene subset.

3.  Close.

4.  Open the subset.  Save it as a scene.

 

Oh my God, what a difference!  There must be something fragmented that can happen with scenes you work wit a lot, and this totally fixes it!  Scenes that were taking 1/2 hour to load now load in less than a minute!  If you're having this issue, try it!  Makes things a whole lot easier and a whole lot less frustrating.

Converting Poses from old figures to new ones - ideal products?

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I see a couple products and a freebie.

I have a large collection of Vicky 1 through 4, and Genesis 2 poses, and a moderate collection of M4 poses. I'm looking to get as much of thise 'forward' to Genesis 8 as I can.

What I see is:


https://www.daz3d.com/genesis-3-to-genesis-8-pose-converter
https://www.renderosity.com/mod/freestuff/g3-g8-pose-adjust-scripts/77430
G3 -> G8


https://www.daz3d.com/genesis-2-to-genesis-3-pose-converter
https://www.daz3d.com/pose-converter-genesis-2-female-s-to-genesis-3-female-s
G2 -> G3


https://www.daz3d.com/v4-pose-converter-for-genesis-and-genesis-2-female-s
V4 -> G1/G2


And nothing For M4.

Any suggestions on the best options?

How good are these products in general? Will I get good looking poses in the end?

Are there other better options somewhere else?


Does V4 have full functionality in DS 4.9???

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I have Victoria 4 and her various Morph packages

Morphs++

V4 Elite Ethnic Faces

Base V4

Do these packages work in DS 4.9?

IF so, HOW do they work?

I have used these successfully in DS1 - DS3A with NO problem!

Is there a special trick or do they just not work?

I have them loaded, I double click, but they don't appear in the Parameters tab OR the Shaping tab.

Vicky 4 was selected at the time, still no morphs

Any Help will be appreciated!

I'm running DS 4.9 (64 Bit) on Windows 7 , 4Gig RAM

My movie project. Part 1: Developing a workflow

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Hello everyone.  I will be making a realistic animated film using Daz Studio characters as assets.  I'm not sure if this is the right category for this post, so if this is the wrong place, feel free to inform me. I will share my pitfalls and mistakes in this discussion to help others in the future and I hope you can help me with some of them.  My first step is creating an efficient pipeline.  The first thing I noticed is that much of the cool things I like about Daz Studio is only available within Dazindecision.  This will be my biggest challenge: Keeping as much of my workflow as possible inside DAZ.  But there one necessary reason to export geometry and that is for facial animation.  Daz doesn't have a realistic way for facial animation yet.  Currently, I plan to use Faceshift for facial animation.  Faceshift tranfers it's animation via FBX.  It seems DAZ only exports low resolution .fbx files and I find that insufficient for realistic animation.  I'm sure many of you have found this same roadblock.  iClone has interchange software, but there is a polygon limit (17k?).  Here is my first question:  If I just export my Daz character's head, would I still be able to use the max 17k limit?  If so, by extension, couldn't I just export body parts individually instead of the whole character at once, each of the parts maxing out the limit?  I could assemble the body again back in DAZ and keep my high resolution. Am I that clever or has this been tried before?cool   Actually, I just need to export the head for animation and then re-imported back to DAZ.  If this trick can work, I can proceed with my workflow pipeline plans - character creation and animation in DAZ with head export out to Faceshift for facial animation, reunite the animated head with the animated body.  Final animation goes out via alembic to Clarisse IPX for assembly and rendering.  I choose to render in Clarrisse because of it's fantastically quick and memory efficient renderer.  This is my current plan.  But you know the rule about plans.....

 

Anyways, if anyone can answer my question about the Daz to iClone exchange fbx problem, I would be very appreciative.

Daz and Photoshop - Problems with shadows

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Hi guys,

I'm trying to use the PS bridge for Daz and I got a problem with the shadows, please check the image below.

Left side: Two different layers imported from Daz, the chair and the hdri bakcground.

Right side: Only one layer imported from Daz.

As you can see on the left side the shadow of the chair is too dark and unrealistic, how can I fix this?

Thanks.

Any free/cheap video software/add-ons to render movies?

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Are there any free or cheap video software or add-ons designed to render movies in DAZ Studio?  Or is there a built-in add-on for rendering movies that already exists in DAZ Studio when I first installed?

Problems with built in tutorials

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Just as the title says , I'm having a probelm using the tutorials that come with Daz Studio 4.9 Pro specially Guided Tours, Getting Started Part V Shaping a Figure.  Problem starts when the script tells me to click on a specific block (Genesis 3 Female ) then a second one (Full Body) then finally Real World but when i try and go and do what the tutorial ask the dumb script put the click prompt back to Full body again and i can't seem to get it move on.

 

Thing is the script is suppose to wait let me raise a slider in the box next to these options then it suppose to tell me to lower same said slider after that i'm not sure what else the tutorial does

 

P.S. i would give you some screenies but it too much  of a pain to do in Windows.

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