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Saving a dForce simulation frame as a morph...

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Is there a way to pick a particular frame in a dForce simulation and create a morph of the clothing drape position?

(I know you can export the clothing item as an object but then you lose the materials... a one-click solution would be good.... Richard?)


Anyone got dForce working on Hair? My list.

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dForce is supposed to work on any "compatible" mesh (meaning a single mesh, I believe).

I have been trying to use dForce on Hair figures. For the record, I imported the hair alone, applied a dynamic dForce modifier, switched Self Collision off (I have not yet found an item, clothing or hair, where self collision does NOT cause a mesh explosion) and then Simulate.

On my system the following Hair figures appear to work without giving an error or crashing the program:

Saffron Hair

Liv Hair

Amber Hair

Nita Hair

Goldie Locks Hair

Sporty Ponytail Hair

 

On my system the following Hair figures give errors and/or cause DS to crash:

Rochelle Ponytail Hair

Fayette Hair

Peggytails Hair

Symphony Hair

Ayleen Hair

Miho Hair

Jocelyn Hair

Antonia Hair (all versions)

I'd be grateful if anyone else would like to add to these lists Hair figures that they have successfully or unsuccessfully used with a dForce dynamic modifier. I hope the list is useful to others too.

If you have successfully used one of the Hair figures where I got an error, please let me know how you did it.

Thanks.

setting dForce simulation parameters - SOLVED

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Is there a way to fix the dForce simulation parameter settings so they always appear as set by the user each time DS is opened?

If not, DAZ could you please implement this.

"Jumping" viewport problem is driving me insane! (gifs of the issue included)

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So I've only been using Daz Studio for about a month, and I love it, but this one weird issue is making the program a nightmare to use. Basically it has to do with the view jerkily "jumping" while I'm panning and rotating around my scene. If I ctrl+alt+click inside the viewport, wait just a moment (like a split second), and THEN move the mouse to rotate or pan, everything works fine. But if I ctrl+alt+click in the viewport and try to move the mouse to rotate/pan WITHOUT waiting a moment, about half the time the view suddenly jerks quickly in the opposite direction from how I am moving my mouse. 

Here's a gif of the problem while attempting to rotate the view. (gif starts with me zooming in on the character). You can see the first leftward rotation works fine, because I move the mouse slowly and deliberately, then release the mouse button. But when I move the cursor back to the right and try to do another leftward rotation (without waiting a moment) then the view suddently JERKS to the right (and weirdly upward over the top of his head as well).

http://i.imgur.com/JAkPFPc.gifv

Here's a gif of the problem while trying to pan (gif starts with me zooming). You can see it's basically the same. The first pan attempt  shows the issue, it results in the view quickly jerking down and to the right, despite the fact that I'm trying to pan the character up and to the left.  The second pan works just fine because I am slower and more deliberate about how I move my mouse.

http://i.imgur.com/eu1fhKH.gif

This issue is INCREDIBLY frustrating, not to mention extremely visually jarring when the view is shifting around in such a jerky motion, and in the opposite direction of my inputs.I tried wiping Daz completely off of my computer and did a fresh install, and I found that I'm having the EXACT same issue. I tried updating my graphics card drivers, that didn't help either. What in the world could be causing this??? 

Genesis 3 characters load weird shape

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I've gone through a number of Daz Studio installs lately... new computer, older Windows installation getting corrupted, etc.

 

Anyways, a common problem I've seen is that Genesis 3 figures load with a strange shape, most of the time on another computer that the scene was created.  Even some PA characters.  Usually it's females and Victoria 7 is applied, on top of possible V7 values.  I could then dial V7 shape to zero, then the proper values show (may not be zero) and the character then looks normal.  Also, a Shape preset will fix the figure.  It looks wrong in the viewport and a render.  Last few installs I have also seen the same with Genesis 3 males, obviously not V7 applied though.  At that point I was familiar with the issue and have just applied the Shape preset to fix.

 

Latest install is weird - now it doesn't load characters correctly off the same computer where it was saved.  Load the scene and they look weird, and I need to apply the Shape preset to fix.  I did one install on an older computer now decommissioned where it would load scenes saved from another computer properly.  I'm pretty sure I didn't do anything different.  Install DIM, then install Studio 4.9 from it.

 

Anyone know what's going on, and/or how to fix it?

 

dforce: Can I set a material to collide with multiple surfaces?

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Still reading the documentation ("Start Here thread") and watching videos.

Does dforce handle collisions with multiple surfaces?  Example:  If I have an outfit with mutiple pieces, shirt, chest armor, & cape.  Can I set the cape material to collide with GF8, the shirt, and the chest armor?

dForce cloth not colliding

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I have noticed that when I apply a dForce dynamic modifier to a clothing item not made for the figure (eg a V4 dress on a G8f figure), sometimes as the figure shifts pose the clothing does not collide with the figure and move, but simply passes through the figure. Is there any way to stop this?

Running dforce sim makes everything turn white

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Hi!

I've been trying to get this to work,  but no matter which clothing/figure I try to drape, as soon as I hit the "simulation" button, everything just turns white and stays that way. I checked and Daz doesn't stop responding or anything. But still the entire thing turns white. Is this a glitch? Can anyone help me fix it?

 


Weight map brush tool not painting?

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Hi, 

I'm sure I must ne doing something stupid here but...

I followed one of the turorials on using weight maps to adjust dforce behaviour.  The red mask is visible on the object just like in the tutorial but the brush itself does nothing - is there a setting to activate / add to / remove from the mask that I'm not seeing?

 

 

IRAY VR-360 Stereo

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I am sure this has been asked, but its hard to look for VR on the forums because you get VRAM, and that is all over the place.

I have been experiminting with VR rendering in Daz Studio for awhile.

I have tried some ones rig they created that created 180 degree renderes.

I have created my own setup using a "main" (for placment) camera that has a "Left Eye" camera with an X of -3.25 and a "Right Eye" camera with an X of 3.25 attached. I also have a small sphere attached to the camera that allows me to set a "focal" point for the left and right eye. both the left and right eye have the sphere set as their "point at" with the X and Z rotate locked at 0 so only the y rotate will change. Both left and right eye are spherical cameras.   This setup does amazing 360 degree renders that can be setup in a vr (either creating a video, or 2 sky domes inside Unity). except for one major flaw. as long as you look straight ahaid its perfect as soon as you start looking around the eyes become wrong because at 90 degree one eye is behind the other, and at 180 your left and right eye are pretty muched swapped and the rotation created to set your focal point in the front, causes the eyes to reverse cross eye.

has anyone been able to successfully render full 360 stereo inside daz. I have tried the stereo offset with the camera settings but for the life of me cant get it right, either you strain to focus, or the "depth" is so minimal it might as well be a 2d image. I dont mind doing 2 renders per "image".

I am working on a little project in my free time which is a VR visual novel using content rendered in daz with IRAY. The "3d" sprites were easy, its the environment i am struggeling with, now I could just create an environment inside unity, but I want every aspect of the game to be a Daz studio render.

My only other thought is to not render 360 and just render front, back, left, right, top, bottom. and just apply those to planes inside unity, but i am not a big fan of the outcome.

Thanks

4.10 Export problem

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I noticed that when I export scenes out of DAZ 4.10 and import the .obj into Lightwave, Blender, or Octane about 25% of the objects in the .obj are missing textures and the affected objects are just named default or diffuse (no surface information).  If you apply texures or colors to the objects that came in without the textures on import all objects get the same color or texture.  I export using the DAZ scale default export settings.  I have not tested any other export settings.  I tested .objs I exported out in 4.9 and .objs exported out with 4.9 all surfaces have assigned textures, but this is not the case for the same .obj exported out of 4.10.  Somehow the exportation process is omitting some of the textures on some of the objects even though everything is loaded fine in DAZ.  

Anybody else having this issue before I submit a ticket?  I am not using the beta version of 4.10.

Thanks

 

I can't delete a pose

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Hi I've been working on some animation. I have created multiple pose presets and been manually mix / matching poses to create animations. But now I went to delete a preset pose on frame 30 (also deleted the keyframe) but somehow the preset pose is still saved there and I can't get rid of it. Sometimes there's a blue or red marker on that frame that I can't delete. Sometimes there's nothing visible but it still changes the pose. It's driving me nuts.

Also another question. I can't seem to clear "figure pose" for only the selected frames. When I "clear figure pose" it clears all the frames but I only want to delete frame 20 to 25.

btw I'm using animate lite. I'm not using aniblocks, I'm doing animations manually with poses as keyframes because that's how I used to do them in poser. So I got used to animating like this.

 

How to properly save props for sharing?

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Good night guys, I'm facing some problems, I created a car model on 3ds Max, imported it into daz and tried to share it with a friend of mine by following this guide: http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/packaging_genesis_morph_products/start.

That didn't work at all, his daz keeps trying to find the materials on my library, so I searched the internet and couldn't find a guide for it, so now I come here searching for help, how do I properly share props? I guess that should be same as creating a store asset, but I couldn't find it either... so does anyone know how to do it properly?

unzipping program

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Any one know where you can get a unzipping program not full of spy wear and crap? free ware even better :)

 

OOT Hair for Genesis 3 converting to Genesis 8


Selbsthilfegruppe DAZ Studio - Beispiele, Fragen, Diskussion und sonstiges Gequatsche

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Um nicht im FAQ-Thread ( http://www.daz3d.com/forums/discussion/35040/ ) diskutieren zu müssen, habe ich hier einen neuen Thread aufgemacht.
Thema: alles rund um DAZ Studio, Rendern, und sonstiges Gemüse - für Leute, die besser Deutsch als Englisch können. ;-)

Ein paar Infos zu mir: Man nennt mich Bee, ich bin weiblich und 44 Jahre alt, aus dem Raum Stuttgart.
Ich bin noch sehr neu auf dem gesamten Themengebiet Rendern, habe aber sehr viel Spass dabei, das Programm und auch die 3D-Komposition zu erlernen. Mein Nahziel ist erst mal, das Programm und die Techniken vernünftig zu beherrschen. Fernziele habe ich auch, aber von kleinen Animationsfilmchen und so was bin ich noch Lichtjahre entfernt.
Zur Zeit befasse ich mich mit Shadern, Licht, "etwas in Szene setzen", Fragen wie "Warum ist da schon wieder so ein "%§$%§$!" Loch in der Kleidung?!?!", und was man noch so alles als DAZ Studio Nutzer erleben kann. :-D
Daneben beschäftige ich mich auch noch mit Carrara 8.5. Hexagon, Blender, und Poser habe ich auch noch auf meiner Liste... irgendwann mal. :-)

Hide PC+ Check Box

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There is a ticky-box to show only PC+ items. When looking for ways to spend one of our PC Coupons - the one that exclude Platinum Club items - it would be nice to see only products that are eligible. So, a ticky-box that would hide PC+ items, just like the one to hide products I already own would be nice.

DPI

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I'm fairly new to D/S and would like to know what I can set the DPI for my images.  For the life of me I cannot find the setting.  Thanks

Little white dots

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My renders now have hoards of white dots...no lights and they don't appear on all surfaces...in fact some surfaces don't render at all even though they're enabled to be visible in render.  I'm at a loss because this just started after I accidentally selected an IRay lighting set which switched my render engine to IRay and I switched back.  

Dforce on All Clothes and Hair?

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Can you use Dforce on all clothes? Can you use it on hair as well? If so, how do you set it up?

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