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mesh explodes when using dForce

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I was trying to convert a skirt to dForce supported. I wanted to make it sit down, so I added a cube to animate it to place it under the skirt. I started the animation, as so the animation works quite well as normal, but as the cube touches the skirt and as it tries to form to a sitting pose, apparently, the mesh complely explodes.

I don't know what is going on? the only settings in the surfaces set was the Friction to 80% and Collusion Layer to 1.


Keyframe changes/moving

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How do you move the keyframes once you add them? I want the T-pose to last a wee bit longer but I already set up the keyframes thus I much prefer to select the keyframes I would like to move and move them. I could add it to the animate lite but I am not everything resets when I do that and I am not dealing with that situation again. Twice I was fooled but a third time no. Also, I accidentally add ed morphs to the last keyframe so anyway to take those morphs and put them at the beginning so they last the entire time I honestly only now knew this was a thing. I guess I could if I must delete the T pose morph and add it where I want but still, the other keyframe needs moving. 

Rebuilding database?

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When I got a new hard drive this past February, I had to reinstall everything. When I reinstalled DS4, I used my old hard drive to drag over my content to the new hard drive and putting it in the same folders. I even brought over the files that said they were ds database files. But none of it will load.

Every time I try to load anything in DS4P, it says it can't find it and make sure it's installed in the correct location. It is, it's in the My Library folder with everything else. All my newer DS content will load, but none of the stuff that I dragged over from the other hard drive will load.

Can I somehow force DS4P to rebuild the entire database? Also none of the categories are showing anymore either, and neither is any of the smart content.

I just don't know what to do and I can't reinstall all my content.

Windows 7 Ultimate 64 bit
DS4P

Iray Wound Decals

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I just got the Iray Wound Kit and have no idea how to get the decal on the model... and of course, I cant look at the pics in the ad because the ad isnt loading, not that there were a lot of directions in the ad... but I seem to think it looked kind of easy to add these things... anyone have any suggestions for me or know how to do this?  Thank you!!!

iray - environment map, hdr and background

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still learning how to work with iray's render settings interface/panel.

and i've spent all afternoon trying to find a fitting sky background/environment. there are free hdr, however many sites ask for registration because they use carts, or they just are not what i want. i finally found one (btw i know about the free hdr thread!) i'd like to use - and i still can't manage to get my sky.
if i use the hdr (they are extra-wide) as environment map and draw dome, the background is all crumpled together. if i cut a square/rectangle fitting my image's proportions it doesn't crumple, but once on the dome, it looks weird. i even tried using the hdr as environment, NOT draw dome but use the square image as a backdrop, and it still looks wonky.

what am i doing wrong, and how can i make it right?

PostgreSQL - here I go again!

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Hi guys,

For some reason the new version of DAZ Studio cannot see my PostreSQL. I tried uninstalling it but weirdly, DIM is not seeing it as missing. I have DAZ Studio installed on my D drive and had the PostreSQL there too. Does my head in the way DAZ wants stuff installed on C Drive - library etc. Takes forever to go through and check that it hasn't reverted. Any ideas why it's decided not to see my Postgre in the first place, and why now the DIM won't recognise that it's not there? I have no idea where to go and download it! - Thanks! - And yes, I have rebooted both the programme and the computer several times :)

Clear all Keys

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I have cleared most keys I thought all but as seen by this video you cannot apparently get rid of keys for morphs. 

image

Is there a clear all button I do not see? 

Create a depthmap

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Hi

Is it possible to create a depth map from an object using Daz Studio?

I have mood master 1 and just bought mood master 2 but they don't worrk in daz studio 4.9

I can do it from a stereo image

 

 


Daz Studio Nvidia Iray Interactive & Photoreal Animation Tests

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image

This is an attempt at animating with DAZ Studio and NVIDIA Iray GPU Rendering.  I wanted to try a full frame image using only sunlight in "interactive" mode.  This uses Stonemason's "The Streets of Asia".

It took 4.5 hours to render 900 frames (1920x1080@ 30fps) with a NVIDIA GeForce 970 card. 

Couple of Questions: Hiding D-formers and Parenting

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How do I keep the same position of an item after making it a child of another object?

How do I turn off the visibility of all Dformers?

CPU usage when GPU rendering

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Technical stuff. Week ago I changed hardware in my rig. Ryzen 5 1600X, Asus Prime x370-pro and 2 x 16 gb DDR4 3000 MHz HyperX. Strangely now when I render I have CPU spikes up to 50% when rendering totally on GPU (gtx 1080 8gb). Also Task Manager claims that Daz is using 7 gb of ram when rendering a scene that uses 4 gb of GPU ram.

How to export Genesis 3 Poses to UE4

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How to export Genesis 3 Poses to UE4

Hello, the essence of the question in the topic title, I can not export the poses in unreal engine, I will be glad if someone could share their experiences or ready-made guide, thanks!

How do I turn the material of an object white?

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Daz Studio 4.9 doesn't seem to have a Material room like Poser.

FBX to DS or Maya to DS?

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I found a site that appears to give me free Maya or FBX characters.  Is there a way to import FBX or Maya files to DS?  I know there is a plugin that lets DS figures work in Maya, but is there the other way around.

 

Yoda Says Use dForce To Fight Static Cling

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As we all know, custom figure morphs have a tendency to cause conforming clothes to cling in certain areas:

Now, while I enjoy a wet t-shirt as much as the next guy, it's not always a good look. Wouldn't it be nice if there was an easy way to create custom fit morphs for clothing that solved this problem without having to do any sculpting, or even having to leave DS?

Well, dForce can be used to setup Animated (Timeline) simulations to do just that:

1. Load a fresh G3F
2. Load the shirt you want to make a custom fit morph for and fit it to G3F
3. Scale G3F down to 80% at frame 0
4. Scale G3F back up to 100% at frame 30
5. Dial in your custom morph at frame 30 (cling!)
6. With the shirt selected, from the Simulation Settings Pane menu, dForce -> New dForce Modifier: Dynamic Surface
7. Set the Friction for the shirt mats to .001
8. Set the Stretch Stiffness for the shirt mats to .01
9. Set the Density for the shirt mats to 1

Notes: You can also play with other mat settings to taste. For this next part, a familiarity with the Weight Map Brush is necessary and assumed. Lots of more detailed discussion/tutorials/videos on this already exist - Google is your friend!

10. With the shirt selected, Create -> New dForce Modifier Weight Node
11. Add a new Influence Weights map
12. Paint the map to look something like this:

13. In the Simulation Settings pane, set the Frames to Simulate to Animated (Use Timeline Play Range)
14. Run the dForce simulation
15. Hide G3F and export the custom fit morph for the shirt (.obj)

At this point, because we've been scaling and otherwise animating G3F, I usually start with a new scene and load a fresh G3F to use for creating the custom fit morph for the shirt (otherwise weird unintended funky stuff seems to happen sometimes for no reason). Like the Weight Map Brush, more detailed discussion/tutorials/videos on using Morph Loader Pro already exist - Google is your friend again!

16. Load a fresh scene/G3F
17. Load the shirt you want to make a custom fit morph for and fit it to G3F
18. Use Morph Loader Pro to import the .obj you exported earlier and create the anti static cling fit morph.

Hope this helps someone!

- Greg


Iray canvases ignoring progressive render settings

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I had a 15+ hr render run through, I needed to run a Depth (or Distance) pass... but I see that it is ignoring my progressive render settings with canvases, giving me an under a minute exr render with lots and lots of noise. I retried with a beauty pass and let it run for a fair while, but it gave the same results as with the 1-min canvas rendered on its own. Is there somewhere to tell daz that I want canvases to follow the progressive settings so I can clear the noise?

 

Face Texture Issue

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I'm faily new to Daz but I've been working with it for a while. I'm slowly getting the hang of it but I keep running into a reoccuring issue and nothing I do seems to fix it. Sometimes when loading saved scenes, an actors/models face will be missing texture. It's always just the face. I thought it was because my PC was auto deleting temp files so I changed where I stored temp files for Daz, still happens. It's fixable enough as all I have to do is reload the textures but it gets annoying to have to do it almost everytime I load a saved scene. Has anybody else had this issue/what can I do about it?

Morphed g8 issue

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I have a character which i moved from g3 to g8 by creating a morph. I then saved the moprhed g8 as a character preset. the morph does include a slight variation in head size

Annoyingly if i create a scene with him in it, and save it, when i reload the scene, the characters hair does not conform to the morphed head. If i try to delete and  reload just the hair, it still refuses to conform so I have to reload the character emtire character and then refit the wearables preset, which is not ideal because it means I have to re-pose it which can mean wasting a significant amount of time.

Anyone know of a way around this issue?

(corrected spelling of morph in title - Mod)

Rendering on more than one GPU, or CPU + GPU, how does IRAY assemble the final image?

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This question has probably been answered before, but I have not found it.  So, when IRAY is rendering an image on two or more different graphics cards, I get the impression that it loads up both cards, and they start rendering at least semi-independently.  Obviously at some point the render products have to be composited to form a single final image.   Does this happen periodically during the process by exchanging image data between the GPUs, or does it happen at the very end, when both GPUs are "done"?

The reason for the question, other than curiosity, is that I am trying to think of some ways to improve noise/firefly reduction and reduce render times.

Thanks!

When a morph doesn't affect ALL of an object?

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So this is Matthew Hair for G2M, and it appears that the bangs ignore the Height morph that it is dialed in (I tested, its the Height morph).  How do I get this morph to affect the entire object so it functions properly? This seems like I ought to know how to do it, but...I am at a loss.

 

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