As we all know, custom figure morphs have a tendency to cause conforming clothes to cling in certain areas:
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Now, while I enjoy a wet t-shirt as much as the next guy, it's not always a good look. Wouldn't it be nice if there was an easy way to create custom fit morphs for clothing that solved this problem without having to do any sculpting, or even having to leave DS?
Well, dForce can be used to setup Animated (Timeline) simulations to do just that:
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1. Load a fresh G3F
2. Load the shirt you want to make a custom fit morph for and fit it to G3F
3. Scale G3F down to 80% at frame 0
4. Scale G3F back up to 100% at frame 30
5. Dial in your custom morph at frame 30 (cling!)
6. With the shirt selected, from the Simulation Settings Pane menu, dForce -> New dForce Modifier: Dynamic Surface
7. Set the Friction for the shirt mats to .001
8. Set the Stretch Stiffness for the shirt mats to .01
9. Set the Density for the shirt mats to 1
Notes: You can also play with other mat settings to taste. For this next part, a familiarity with the Weight Map Brush is necessary and assumed. Lots of more detailed discussion/tutorials/videos on this already exist - Google is your friend!
10. With the shirt selected, Create -> New dForce Modifier Weight Node
11. Add a new Influence Weights map
12. Paint the map to look something like this:
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13. In the Simulation Settings pane, set the Frames to Simulate to Animated (Use Timeline Play Range)
14. Run the dForce simulation
15. Hide G3F and export the custom fit morph for the shirt (.obj)
At this point, because we've been scaling and otherwise animating G3F, I usually start with a new scene and load a fresh G3F to use for creating the custom fit morph for the shirt (otherwise weird unintended funky stuff seems to happen sometimes for no reason). Like the Weight Map Brush, more detailed discussion/tutorials/videos on using Morph Loader Pro already exist - Google is your friend again!
16. Load a fresh scene/G3F
17. Load the shirt you want to make a custom fit morph for and fit it to G3F
18. Use Morph Loader Pro to import the .obj you exported earlier and create the anti static cling fit morph.
Hope this helps someone!
- Greg