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Dforce issue

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When I try to apply dforce to hair, especially from "out of touch", the hair seems to sink into the hair and in a iray preview everything gets invisible.
I made sure to fixate the scalp with specific dforce settings. Does anybody know how to fix that?.

Thanks in advance!


i can't find clothes v4 female wearing

Daz3D and IRAY, in TCC mode

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Will Daz be supporting TCC mode for GPUs?

TCC mode is used to force the GPU to become "just cuda-processing 3D hardware", instead of being treated as a "3D Video display driver", managed through windows new WDDM v2 "Video-pool", which attempts to use all your GPU memory as one whole "chunk", but reserves illogical levels of VRAM in the process, limiting and slowing down GPU rendering by 10-20%.

For WIndows 10, this gives us back our full memory and procesing power again, where the latest updates has taken it away, and it can't otherwise be restored. Because Windows doesn't believe users need the OPTION to NOT USE WDDM "Unified driver mode".

Currently, at the moment, IRAY does, but, through Daz3D, it fails. The cards render once, real fast, then Daz3D can't seem to read memory settings or "purge memory", from the cards. Resulting in, or caused from the cards "dissapearing", with unspecified errors. (At which point it falls back to CPU rendering.)

I did manage, with a few restarts, and time, to get the cards to be seen again. However, it was impossible to tell if they were going to fail, or not, without seeing the logs, before each render. (You should see that it is constantly giving errors for the iray preview, and will thus, fail to render with the cards.) Nothing in Daz3D actually indicates the cards are actually "ready". If they exist, they can be selected, but existing and being able to run, are not the same. Talking about the advanced settings where you can select the dead cards that are clearly still throwing failure errors.

I do get some speed gains if I set the "3D rendering settings" in the NVIDIA control panel, to "Optomize for compute performance", and set PhysX to the CPU, instead of using the GPU for that. (Which consumes Cuda-core cycles. If it is being done on the GPU.)

However, when I set my two "non-display" cards into TCC mode, as opposed to WDDM mode... That is when the trouble begins with Daz3D.

Supported by "Pascal" and "Volta" architecture, Titan-Xp, Titan-V and various other professional cards, all gain greatly from this mode. I am unsure about the 1080 series, 1070, 1060, 1050, 1080-Ti...

can't find hair for V4

Defining paths for DAZ content

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Greetings, fellow travelers!

I've never used DAZ Studio before - been using Bryce for a long while, but for my currect project I need to create human forms for my scenes. I have a lot of Studio/Poser content that I bought a long time ago but never used (was looking for Bryce content and didn't know the differece).

Downloaded DIM a while back and selected DAZ Studio, and it started downloading and installing DS and all of the DS content in my account ("Install After Download" was checked, arggghhhh!). I interrupted the process as soon as I realised what was happening.

I want the DS main program to be installed on my c: drive, but need all of the content installed on d: so I uninstalled all of the stuff DIM had installed. I had hoped that DIM would let me install DS, open DS and set up the folders for content on d:, then when I ran DIM again to install the content it would see the folder setup in DS and install the content to the folders I had defined.

I already had the setup files for a previous version of DS on my HD, so I installed that by hand, and in the process it prompted me to install Content Manager.

1st question: How do I reset DIM to "factory new" settings so it will forget about having installed the stuff it previously installed?

2nd question: Having set up Content Manager, will DIM recognise the paths I defined and install content to them, or is there a better way to get just the content installed on d: drive?

Thanks as always for your help,

joe

Rename function not available in Daz Studio 4.9

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Has anyone had any luck in figuring out how to restore the "Rename" function in Catagories View in Daz Studio 4.9.3.166?  Tech Support is aware of the bug and submitted a report about it, but offers no solutions or work-arounds.  I have old User Data files I can replace the new files with, I can also uninstall and reinstall 4.9, and I might even have a 4.8 saved somewhere I might be able to use.  I'd prefer not to rebuild my Categories in Daz Studio for the 4th time.  Any suggestions, help of advice would be appreciated.

make female sitting position

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when i try to make her sit. she suddenly pluck out some strange bone out of from her pelvis. how can i fix this? D:

 

 

Excessive refraction?

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I'm trying to make one of those glass monitors like you see in sci-fi movies but would hate to use in real life. Modeling and rigging I've got. But for some reason I seem to be getting way too much refraction off a 1/4" sheet of glass at IOR 1.55.

I've attached a screen shot from smooth shaded view and a sample render. Are my expectations wrong, or is something funky going on here? 

 


Multiple exe installation

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I read something about coding to make this happen but I am not the best coder and that was an old post I read is there a simpler method for 4.10 to install you know multiple .exe files or do I just double click over and over while listening to Barbie Girl? I thought scanning would work but nope. 

Rescale mesh to bones - Solved

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Solved.

I have all the sources of my works. Simply I deliberately changed the height in Daz Studio, so after exported the obj, it was impossible to change height.

Have a nice rendering.

.exe issues

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My .exe files seem to not install in actuality. I double click and hit next next etc but nothing shows up. Is there an alt path? Do I have to just go and copy and paste whatever it just installed to where it should be?

Old poser stuff compatibility. What will the future bring?

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I'm not active in the community, or following current applications and products. I still have my old massive Poser 4 library as well as Poser 6 being my previous go-to program. I managed to find bugs back in the Transposer days for Carrara5 and rearranged all my content/runtimes to accommodate that bug that is no longer an issue. I've been playing with Studio 4.10 recently and all my old figures seem to work ok except for scaling issues that are easily resolved. Poser 6's absolute scaling vs Studio's relative scaling for when a base figure is resized to say 87% (poser needs conformed clothing scaled to 87%, studio needs it at 100%). Anyway... Yea, I go through phases where I wont touch this stuff for a couple years, which brings me to this question.

I know this stuff moves fairly rapidly and is always updating and improving and taking advantage of much more capable technology I would've loved a decade ago. At which point will old Poser (3, 4, 5, & 6) content cease to work correctly? Has anyone found old poser content that just simply doesn't work in Studio? Or is old stuff like this simply so old and simple that it will be usable in newer versions...? I'm pretty sure poser specific features only work in poser, and I have no clue what version that is at now, if its still a thing.

Speculate away...

After playing with 4.8 then updating to 4.10... and then taking a look at Studio 0.9.0, wow what a change!...

DAZ 4.10 Fresh Installation setting Path to new Drive Help!

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How do I reset what appears to be the "metadata" when moving everything to a new Drive? I have scoured the forums for this so I apologize if this is mentioned somewhere else. It seems that it is looking at some old metadata.  I want to know how to start with a FRESH copy and content of DAZ 3D? Should I start over and reinstall DAZ 4.10 and the DIM again? Is there some copy of the metadata I missed? What files need to be erased? any suggestions are welcome so I hopefully don't have to start over, (and may not do any good if my system is still looking at old data or instructions somewhere).  Somehow it is still looking for my old content.  If possible can someone here give me examples of how their directories look if they have installed content on an alternate drive? 

I am also not sure how the Dyson installer for Poser works either or which path that should go under--it keeps asking for Poser 2012 or 2014 and I have Pro 11

Here is a synopsis of what I have done:
I attempted to uninstall and clean out my old installations of DAZ studio and installed DAZ 4.10.  (I had version 3 and 4.9) The problem I am having is that it is not reading my new directories.  I want to place all of my content on another drive (D:) because I don't have a lot of space on C:\

Steps I have taken:
*Deleted my earlier installation of studio 3 and 4.9;
*reinstalled DAZ 3D Studio 4.10, Poser Pro 11, Cararra, Hexagon, Bryce, etc. to D:\Program Files.. both for 64 bit apps and 32 bit apps
*backed up my content directories (was almost 4 Gigs): I moved my old content to a server drive on G which was originally located on C:\My documents\DAZ 3D\Studio|..etc

Poser is doing fine at reading most of the content - or well so far so good - i cannot get it to run terradome 2 - which is a whole other issue so I will focus on DAZ Studio for now

I have changed the path in the DIM for all of the software and runtimes to D:\
D:\Poser 11 Content
D:\DAZ 3D\My DAZ 3D Library--set as recommended path in DIM (vs public documents path which I removed)
D:\DAZ 3D\--as a download location indicated in DIM
Changed the content paths to these in DAZ 4.10 preferences - except there are 2 directories for content paths - one is looking at "my library under C:\My documents and I set the other to D:\ Can I have only one path in both of these?

There was a path in "my documents" with the content download metadata (I am guessing this is the metadata)
I attempted to move this to D: as well and it recopied it to C:\My documents\DAZ 3D\Studio|..etc -- this appears to be what the downloaded content looks at or what you have purchased

After ALL of this, I tried to download and install a fresh copy of Cookie! to D:\DAZ 3D\My DAZ 3D Library and I received an error message when attempting to load it something like: "cannot locate {insert path}...etc.cr2 path"

Any suggestions or pointing me in the right direction would be appreciated.

Triax Weightmapping pistons and other telescoping joints. Is it possible?

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As the title suggests, Is it possible to rig telescoping joints, such as a piston using Triax Weightmapping? For instance. since I have been unable to find one, I ned to build a powerhammer, much like these:

However, I don't want to make the piston slide up and down using morphs because I need to be able to parent different heads to the working end of the piston, and if the piston moves up and down through morphs, the parented head will remain motionless,a nd won't follow the movement of the piston. As such it needs to be riged, and my only option for rigging is Triax rigging. Is there a way to rig the piston using Triax weightmapping that will allow the piston to translate up and down? 

Duplicate figure in same scene.

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Inside of DAZ I have created a runner figure (Darius).
I have clothed him, posed him, texture is ok.
The scene I wish to create is a running race, I need three figures.
I wish to take the figure I have created, triplicate him and make each figure unique.
Now.
Have to mention this will be rendered in Keyshot.
How can I create duplicate figures in DAZ, closest I have come and that works is node
instance, but I have to change the pose, etc slightly.
I would prefer to create all three in DAZ at the same time to coordinate pose etc and then export.
Thank you.


Marverllous designer. multiple bdm

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here's what i did

 

1. use minto young (g8f)

2. configure some other body things (bodybuild, massive, Xaviera)

3. add swimsuit (g3f)

4. make swimsuit much nicer by Marverllous designer

5. port back to daz and fit to her

6. port pro morph to swimsuit (which i made with marverllous designer)

7. slide swimsuit to 100 (which is make her fit)

8. it doesn't fit at all 

9. it fit, if it not fitted (fit function) to minto body however the swimsuit can't morph move around with her body

little hepl here D:

What is this?

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More importantly, how do I make it appear?

Thank you

Does anyone know how to make G3 Male Ears vanish? SOLVED!

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I'm trying to make a cowl super hero hood fit on a Gen 3 Male and the ears of the figure keep poking through.

I don't see any option on the morphs for the figure to make them smaller or disappear like many other limbs can...

The morphs on the cowl will not expand the ear area enough to cover the ears.. I've tried...

Anyone know how to make the G3 ears vanish so that the poke throughs will stop?

Attaching objects to hand, keeping them attached while moving arms?

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Is there any way for me to attach objects to hand, and keep them attached to the figure's hand while moving my arms?

I purchased some walking aniBlocks recently, but I am having a hard time keeping an object attached to the hand.

multiple clothes hair overlaid

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what should i do when those clothes hair are crank up? 

I try to use smoothing and colision iteration but don't know how to work with multiple obj

please help me to make this look natural 

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