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Iray no longer rendering

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I have rendered an iray Marcoor scene on my previous computer with win 7 several months ago but upgraded to Win 10 and now iray render just shows a blank screen. 3dlight works fine but not iray. As a test I just loaded the Marcoor scene by itself and 1 camera but still nothing. I am using the iray scene.

I dont know that win 10 has anything to do with the problem, it is just the first time I have tried to open and render a scene since win 7.

I see I am not alone on this as other have posted but I have seen no soulution.  

Any help would be appreciated.


Serial number

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Hi
Sorry for my English, because I'm Italian.
I purchased Daz studio from the store, but I can not find my serial number to my profile.
thanks for your attention

Oliver

Annoying Teen Josie 6 Dragging Bug

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If you use TJ6 body morphs (at least 0.0001%) then occurs this bug: image (from CypherFOX).

Who knows how to get around this? DAZ, you don't plan to fix it at all?

Looking for beta testers for lineart / toon product

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Update: I think I am full on testers for the time being. I will update the OP if I end up needing any additional volunteers as the beta progresses.

Hello, I'm looking for 5 or so volunteers to Beta test a lineart-generating product I've been working on for quite some time, which I'm calling LineRender9000. See the attachments for some example images I've created using this toolset (I will try to add more as well). I've been working on a cel-shaded graphic novel sort of look, but theoretically this could be used for any sort of non-photorealistic setup that benefits from constant-width lines.

Ideally, as a beta tester, you will have time to play around and experiment with it this week and next and give me constructive feedback on how the product could be improved. If you're interested, please private message me with a sentence or two convincing me that your feedback will be good. 

I plan to host files and documentation on OneDrive, so having a Microsoft Live account is preferred, but not required. I'd like to get things started a little later this week if possible. 

I am not sure what the licensing agreement with DAZ includes with regards to being able to distribute licenses as the product owner, but assuming there are no conflicts legally, the reward for beta testing (assuming appropriate feedback is provided) will be a copy of the final product. If there are legal issues we'll work something else out.

-------------------

Here is my work-in-process product info:

LineRender 9000 is a toolset entirely inside DAZ Studio designed to support non-photorealistic art styles. It adds the capability to generate line art from 3d scenes in a highly automated way.  

Since it is based on custom cameras (camera shaders), LineRender's line art can be generated without changing object surfaces (materials), leaving your existing scenes intact.   

The built-in compositing allows for quickly combining your own rendering settings (using 3Delight, Nvidia Iray, or any built-in renderer of your choice) with the line art output from LineRender 9000. It's compatible with any textures, such as Visual Style Shaders and PwToon.  

Includes:  

  • LineRender 9000 Scripted 3Delight render script which generates line art based on differences in color  

  • Several custom shader cameras that render the scene in drastically different ways (to provide different options for line art generation).  

  • LR9k AutoRender DAZ Script which automates rendering multiple times and compositing the results with one click.  

All of the components can be used independently or in conjunction with each other and will greatly expand your non photorealistic rendering capabilities.  

Iray Canvases, Light Path Expressions and Z-Buffer

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I know it's in there, but I can't quite get there. I've tried everything I can think of to get a Z-Buffer out of Iray.

Turning on Canvases / Depth, with or without a node list gives me a blank white screen (it renders fast though :-) ). I've also tried Distance instead of Depth (not sure what the difference is in this context), but it does the same.

Has anybody out there gotten a depth mask out of Iray? Along the same line, has anybody done any general experimentation with LPEs?

Any help will be greatly appreciated.

Edit: Tried rendering direct to file as well and turning off tone mapping. No change.

Playing around with Iray MDL

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I've recently been groping around the web looking to educate myself about this new Iray thing. ;-) In doing so I've found a couple of really useful sites (which are probably documented elsewhere in these forums as well), and a very few good descriptions of the Material Definition Language or MDL used at the heart of Iray materials. Most of the useful information I've found has been off of the iray dev blog and the MDL Handbook. Of particular use to me were two articles that I found while reading through the blog. The first, at migenius.com entitled Procedurally Retro with MDL is the inspiration for this post. Go off and read it now. I'll wait....

Back? OK then.

Adding MDL shaders is actually pretty easy, but for goodness sake, don't start with the DAZ Iray Uber Base shader. It's quite complicated, and will likely inspire the relative novice to give up before starting. I started with one of the car paints from the Shader Presets/Iray/NVidia MDL Examples.

Apply a shader to a surface then go into Shader Mixer, you can File -> Import From Scene...

image

If you chose a suitably simple one, you should see three bricks, User Parameters, Custom MDL, and MDL Surface. Delete the Custom MDL brick, and all but the "Material ID" from the User Parameters brick. We do it this way because Using File -> New Material... will start with something much more complicated than we need.

image

Before we can move on, we need our actual MDL file. You can pull up the one I started with from here. You need to make a simple change to the file before it's ready for DAZ.  Near the bottom third of the file where it reads:

export material tenprint_example (

    uniform float tiling = 100.0

) = let {

 

change it to read:

export material tenprint_example (

    uniform float tiling = 100.0
    [[
        anno::display_name("Tiling"),
        anno::soft_range(0.1, 1000.0),
        anno::description("Describes the tiling of the texture across the surface.")
    ]]
) = let {

 

This gives Shader Mixer the some type hints and friendly names for the brick inputs. You need to save your new MDL file to the DAZ Studio application directory under shaders/. I created a new directory <App Dir>/shaders/iray/local, for anything I might want to do and saved my file as tenprint.mdl.

Now right click on the canvas and choose Insert... -> Bricks (Default) ---> Functions -> MDL -> Custom MDL. 

image

This gives us a very simple brick, and all we need to change is the "MDL Callable" parameter.

image

The MDL Callable parameter becomes the path under the shaders directory to our MDL file, with '::' replacing whichever slash your operating system uses followed by the material we wish to call. So, for this example where I'm refering to tenprint_example in <App Dir>/shaders/local/tenprint.mdl I enter local::tenprint::tenprint_example. You can also drag and drop the MDL file directly from your shader subdirectory to accomplish the same thing[1].

image

Now we need to add our new property to the User Parameters brick. That's pretty easy. Click on the flyout menu and select Add User Parameter..., and make it look like the example below. The parts you'll need to change are Name and Label at the top, and the Float Attributes at the bottom.

image

Now wire things back up. Tiling in User Parameters connects to Tiling in Custom MDL, and Result in Custom MDL connects to Material in MDL Surface. The Material ID fields in User Parameters and MDL Surface should still be connected from when we imported.

image

Now you can click Apply in the bottom right hand corner of the Shader Mixer pane. This applies your brand spanking new shader to the geometry you originally imported our starting material from (assuming you didn't change your surface selection in the mean time). Now would be a good time to save all your hard work as a Shader Preset, File -> Save As -> Shader Preset. Choose an appropriate location and file name. In the properties dialog make sure only the General and User Parameters are checked. It won't hurt anything if you check them all, but we don't really need to.

image

Now, render some objects like they came directly out of your Commodore 64 screen!

 

image

image

image

Edit: Updated with information regarding drag and drop of MDL files to the Shader Mixer c/o Richard Hazeltine

My (free) illustrations for your printable projects

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Using Daz renders + Comic Life + Inkscape I can have these nice renders to illustrate printable projects.

On my (under construction) website you already can find a lot of pictures + printable .pdf files for children/pupils : http://cartoon6r.free.fr !

 

 

Here are some pictures around the Girl4 :

 

     

6R

 

 

Stupid Question

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Yes im stupid for asking stupid question: How would noob go about writing 3D bridge plugin to photoshop for version ds studio 2.3 and up for ps version 8 and up. Thanks O.o

DAZ Studio Camera Controls via Keyboard and Mouse

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Can someone please steer me to a forum discussion on this subject? Searching doesn't give me any results.

How can I use my keyboard and mouse to control the camera in DS 4 Pro like I can in Poser? So far I know I can use the mouse wheel to zoom in and out, and space+option+mouse left click = free rotation. Would like to be able to pan in all directions and don't know how.

Thank you in advance!

How to add a Geo-craft

"Victoria 4.2 Creature Creator Morphs" not working in DS4.6P [RESOLVED]

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I don't normally use the Creature morphs on V4, but I had an idea for an alien character that needed the head morphs. I'm using the new zipped archives (I'm in the middle of updating all of my content files), and when I double-click on the icon for the Creature morphs, the dialog box pops up, the progress bar scrolls across to 100%, and then nothing. The morphs don't show up in the Parameters tab or in the Shaping tab -- they simply don't load at all. All of my other morph sets appear to work, and I don't get any error messages.

Anyone else having this issue, or know what might be going on?

Thanks...

Active Pose trouble - GIANT pins

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I had this issue before every now and then, but right now I am working on a scene that I want to finish and actually create alot of poses for. The problem though, I am getting giant sized pins in the viewport when I pin things with Active Pose.

Normally those pins are about 10% of that and are basically just a tiny little icon on screen, but all of a sudden those pins show up in massive size and taking up so much viewport space that it gets totally distracting and annoying.

Anyone got an idea how to revert those pins to regular size?

I have tried to reload the scene, resave the scene, zero everything out etc, but to no avail. Also on the tools config menu there is nothing that would let me control the pin scale.

Looking at the scene, I believe it might have something to do with how far the figures are from the zero position of the scene. I am using a fairly large scene, and when I put the figure back to 0 0 0, the pins are smaller again. I dont know why anyone would actually choose this behavior for the pins, but either way its distracting me in a way that it is almost impossible for me to pose with that.

Check the image so you can better see whats going on. At 0 0 0 it is in the correct tiny size, which is fine to work with, even with many pinned joints. The middle one is already at a size that is very distracting and roughly the distance I have my figure in that scene of mine, and the really big distance totally takes the cake here... Please, for the love of god, fix this one.

Depth of field and Iray render times

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A bit of an odd question/observation regarding render times using the Depth of Field option within cameras: Why do render times shoot up astronomically as an object is placed closer towards the camera and away from the plane of focus?

I never noticed this until I was setting up a render with rain using SY's Rigged Water. My initial renders with 'rain' in the background were of decent rendering time, given my GTX 960. However, the render times shot up dramatically when I placed more rain before my subject -- that is, in between the focal plane and the camera itself. The only way I could resolve this issue was to: a) turn off depth of field, b) use architectural/caustic samplers, or c) move the rain closer to the plane of focus.

Volumetric effects due to water definitely increase rendering times, but is there an interaction between volumetric effects and depth of field that I should be aware of?

Posing a FBX figure

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I wana pose and render a fbx character in daz studio. But when i import it as fbx file its all messedup.

I tried using it as obj file and using transfer utility and convert prop to figure option also but none of them seems to work.

Is there anyway to convert an fbx character to daz figure

How do I animate and keyframe in DS4.9?

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How do I animate and use keyframes in DS4.9?  I want to do an animation but I know how to do keyframing in Poser but not DS4.9.  What do I need to have or do to do animations?  I am not sure what I am doing so I end up not doing keyframing.


Content not visible in 4.8 . . . and what about 4.9?

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I'm currently using at least two versions of DAZ: one beta (4.9.0.44) and an older "standard" version (4.8.0.59).  I have been having various glitches lately with the beta . . . I actually thought they were issues with my computer until I realized I did not get them with the earlier4.8xx  version.  OK that's to be expected with a beta.  The problem is, I like working with the beta, all my custom content categories show up there, etc.  In the 4.8 version, on the other hand, most of my content does show up, but a few categories do not (the folder is there but content looks empty).  I really don't see any pattern as to which show (most) and which don't.

a) What should I do in 4.8 to get my custom catergies to show?  I found a short tutorial on importing/exporting custom content categories . . . I suppose that's it but I'm just worried about doing something drastic that will "nuke" everything.

b) Similarly with the new 4.9.2.7.  Maybe it's OK, but I'm worried about installing it and losing all my content (I did some reading about issues people are having . . . finding it puzzling).  Any suggestions would be welcome. My content categories have all been manually installed and built up over several years . . . I do back up regularly of course.

Cutout Opacity at 0% still affects render in iRay

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It'll always render at the start and then slowly disappear. But in some cases, it still draws as if an invisible object has some amount of specularity. At the very least, it affects the render of whatever is underneath. I thought I could just set the opacity to 0% and it wouldn't draw at all. It seems this is not true. Looks like I may have to use grafting instead. But it doesn't solve the issue on items that I didn't make. Is this normal?

 

DS 4.9 does not login into connect

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Hello,

I just tried to open Connect in DS 4.9, but there is showing up "Login..." all the time.
My data at progam start have been accepted.

Any clue?

Eddy

 

first rigg in daz

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Hi, this is my first rigg in daz, 4.9 using only the video tutorials,,,,,its been along time getting here.,,lolahah

i really doesnt work well. Howevedr i diduse every joint slection available. Shouldnt have done that but i got it yeeeeeepeeee.

Think i could be a 3d content creator? haha

Need help with settings of Iray

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How to get crystal clear IRAy render results? The default settings won't do it. So I tried to increase the render times and cranked up the pixel samples, but the results are still grainy No matter, what I do, I allways have some grainyness in my rendered pictures. Can anybody tell me how to do it, please?

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