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Long term 3Delight availability in DAZ

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Hi folks. I'm planning a multi-year project and notice that DAZ is in constant development and recently also changed business models to become totally free. While I'm sometimes frustrated that the documentation always seems to be outdated--I like that the software is getting better and better. I do have two nagging fears though:

(1) 3Delight might be dropped from DAZ at some point

(2) DAZ will change business models and become too expensive for me to use

My alternative plan is to export everything to Blender for rendering since I'm confident it will always be available and free. However, I'm finding converting materials to be frustrating and time consuming.

Can anyone do anything to put my fears to rest? 

 

-d. vyd


Searching for a GasMask...

Excessively long saved figure and scene loading, saving and clearing time ...SOLVED!!!

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My saved scenes were taking forever to load and save.  We're talking about 20 min, 30 min ...longer.  It was really pissing me off.  No one had any answers for me.  Then this guy on Deviantart made this suggestion, and it worked!

1.  Load the scene.

2.  Save it as a scene subset.

3.  Close.

4.  Open the subset.  Save it as a scene.

 

Oh my God, what a difference!  There must be something fragmented that can happen with scenes you work wit a lot, and this totally fixes it!  Scenes that were taking 1/2 hour to load now load in less than a minute!  If you're having this issue, try it!  Makes things a whole lot easier and a whole lot less frustrating.

Two questions re: mesh lights and g3m eyes

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Question 1: can mesh lights be used in 3dl renders? I have mesh lights for iray that are great. I am wondering whether there is a way to make them work, perhaps like an area light, in 3dl renders. I cannot recall if the omnifreaker area light gives you an option for adding that lighting ability to other meshes.

Question 2: the eyes in g3m drive me nuts in 3dl. IN iray they always have reflections, but the only way I can get anything close to highlight reflections is if I use the m4 textures that I have. Perhaps Darius 7 eyes give a touch of light. I ahve tried adjusting the specular glossiness on the eye moisture or eye surface, but often that has 0 opacity and if you up it, it ends up blocking the whole eye. I am just at a loss here. I had so many great eye options with the generation 4 series and it seems like M6 and m8 sort of work (though even M8 has issues).

So I am really wondering if there are any tips, tricks, products folks have for getting reflections/highlights on genesis 3 eyes.

Moving multiple content libraries

Exploding figures

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Hi everyone, 

     Occasionally a figure will explode when I move it.  It doesn't happen very often and it's not a dforce thing.  When it happens basically the file is useless and I have to start over.  It's not a very common occurance but I'm wondering if it's happened to anyone else and if they found a reason for it.

     One thing I just noticed this time is that the figure is selected, when I move it the clothes move but not the figure and then it explodes.  I'm not sure if that has always happened.

 

Thanks,

D

hi how can i create my own wrinkle or rolled up sleeve morphs

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for any jacket or sweatshirt for daz studio

in another words i want to create a rolled up sleeve morph for the genesis 3 female hoodie thanks  

Strange Bug

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I have a strange bug thats popped up.  I am not sure how to describe it   so have a video...  (this is just an example, it happens with many things)  

image

anyone know what I have done wrong?


hi can someone help me please very upset with putting stitches on my jacket

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ok here it is i want to put my own stitches on this jacket from daz studio with iray leather shaders  but what happens is when i apply the shaders

i have no place to put the stitches cause now you cant see the diagram of the jacket

you only see the texture in the difffuse surface and the bump map is leathure texture. so pleas can please someone help me with this

thanks so much

DAZ Studio stopped working - ACCESS_VIOLATION

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DAZ Studio & Corel Motion Studio 3D I use regularly without incident all of a sudden both stopped working! I can not start either one. I have opened a support ticket but I am going crazy waiting so hope some kind person here with the knowledge may be able to help sooner!?!?

DAZ Studio: When attempting to start, the programme crashes and  I am met with the following error notification…
DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4 Public Build\plugins\dzshaderbuilder.dll" at 0033:000000003D08AE60, getPluginDefinition()+421744 byte(s)
 
Corel Motion Studio 3D: When attempting to start nothing seems to happen but then I am met with the following error notification …  
The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.

I know this is a DAZ forum & not Corel... I don't know if the 2 are related but thought it possible so have mentioned both.
Running Daz Studio Pro BETA 4.10 on Win10 64bit
Is there anybody who can help with this please? Feeling lost! sad

Thanks! smiley

 

Saving Objects

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Okay, this is a real basic question...

I have an object which is just an unrigged .obj in my scene. It has a child .obj, and it started life by being imported from Blender where it was generated. Now I like how I've arranged the object in D|S, with all the textures and such, and I want to duplicate it in the scene and also save it for re-use in other scenes. But that's turning out to be a big issue.

I've tried selecting the object(s), then Create/New Node Instance, but that merges the two objects into one, which I don't want. I'd love to be able to just drag-n-drop it into my library so I can drag-n-drop it into this or other scenes.

And to save it for future use, I tried File/Save As/Support Asset/Figure Prop Asset, but it does the same thing and merges the two objects.

So I guess I have two questions:

1. How do I simply duplicate and family of objects in my scene?

 2. How do I save those objects for future use?

Thanks. 

.Dll error

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Anyone encounter this issue?

DAZStudio.exe caused ACCESS_VIOLATION in module "C:\WINDOWS\System32\DriverStore\FileRepository\kit126731.inf_amd64_1905c9d5f38631d9\ig9icd64.dll" at 0033:000000007FA63437, DumpRegistryKeyDefinitions()+79415 byte(s) 

iray vs reality

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What is the difference between reality and iray?  I am thinking of doing tests, but that requires reality to be installed.  What has others found out?

GTX 1080 Ti first impressions

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Yesterday I upgraded my system.  It had been running GTX 980 Tix2 and 780 Ti, so I swapped out the 780 for a 1080 Ti.  Here are some of my impressions.

  1.  This is a very expensive card.  I thought that after it had been out for a few months the price would go down, but it’s been going up, so I decided to pull the trigger.  I like EVGA cards because they have a 3 year factory warranty regardless of ownership, and they are great quality.  It is virtually impossible to get the card directly from EVGA and the reseller markup is in the hundreds of dollars, so I got a 6 month old card on Ebay.  It is a 1080 Ti Sc2 Gaming, listed on the EVGA site at $949 and on Newegg at a whopping $1174.  I got it on Ebay for $791 plus shipping.
  2. Don’t buy into the narrative that the newer Cuda technology is vastly superior to that used in the 980 or 780.  It isn’t.  Rendering speed on scene I could run before using all 3 cards is a little faster, but not ridiculously so.  A 980 Ti has 2816 Cuda cores, and a 780 has 2880.  1080 Ti has 3584.  So before I was rendering with 8512 cores, and now I’m using 9196.  So part of the increased speed is because I am using more cores, and part may be because of improved technology, but the end result isn’t dramatic.
  3. The card is significantly smaller physically and uses less power than the 980.  Under rendering load for hours (I primarily batch render), with aggressive fan control using Precision XOC, the card runs much cooler than a 980.  It barely breaks 70 C, whereas the 980 throttles down at 83 C.  This means that the card can run a full power without powering down.
  4. Of course, the biggest advantage to the card in my opinion is its ability to render large scenes due to a much high VRAM.  I have gotten used to adjusting the scenes to less than 6 gig so that the 980’s don’t kick off.  I was usually only able to use the 980’s, as the 780 only has a 3 gig capacity and is really only useful for simple scenes.  The 1080 Ti has an 11 gig capacity, so it can handle very complex scenes …but still doesn’t exactly just plow through scenes with a lot of reflective surfaces.  Those are a killer.  So, on a very complex scene the 980’s will drop out and the 1080 will do it alone.  It is noticeably slower to run only that card rather than all 3, as you would expect.
  5. 1080 Ti vs. Titan X Maxwell:  I don’t have a Titan X, but I would think the rendering times would be very close.  The advantage of the Titan X over the 1080 Ti is 1 more gig of Vram.  The costs on Ebay are very similar.  The disadvantage of the Titan X is that I would expect it to run hotter, like a 980 Ti does, and I would expect it to be physically bigger which could be an issue in a smaller case.  The main disadvantage of the Titan is that because it’s older the factory warranty would be shorter.  It would have the same 3 year warranty from EVGA as any other card, and it’s been out for a few years.

 

So those are my impressions in a nutshell.Plans for the future:set up a rendering server that would have 4 1080 T’is.I’m thinking in about a year.

DAZ Studio 4.9

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Do you have to buy 4.9, if so where?  My hard drive crashed and I reformatted it.  I used to run 4,9 Pro  but now the DAZ website only has 4.1.  A lot of my addons do not work with 4.1, only with 4.9,  

I can't find info anywhere on the internet about 4.9 pro,


Cleanup all nonexistent items

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In my time of installing some stuff manually, I have moved stuff to different folders over time and this leads to basically empty icons that do not do anything but do fill up space which is annoying but deleting them one at a time would be more annoying is there a clean all empty button somewhere? 

Keep item at default

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I have a pair of shoes I am trying to add to my model the thing is when it first brings it into the scene it fits the feet just fine but once it gets done attaching it etc it pops off the feet to the side. I was wondering if there is a way to import it and just parent it at its default state. 

Converting obj to Conforming Clothing

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I have a piece of simple chest armor I built that is in obj format. When I import the item its pivot point is at the bottom of the item. When I run the transfer utility it moves the armor so that the head hole is in the middle of the chest. I have tried modifying the pivot point so that it is in the middle of the chest armor but when I export it out to obj and then import back in the pivot point is changed back to its old location at the bottom of the item. When I move the pivot point (green small axis) to the the center of the armor and then run the transfer utility the result is the same the simple chest plate is moved so that the head hole is in the middle of the body. I have tried using various settings inckluding bodysuit,shirt and none with various advanced settings but the result is always the same the item is moved to the middle of the body, How do I fix this so that the obj can have proper positioning after the transfer utility is done?

"Jumping" viewport problem is driving me insane! (EDIT: SOLVED, fix on page 1)

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EDIT: The original content of this thread is below, BUT I wanted to let everyone know that I have essentially figured out a complete fix in the form of an AutoHotkey script that you can run on your PC. Sorry if the title edit is misleading, it doesn't give you enough space to be very specific. I suppose the glitch is not really "solved" by this script but I consider this workaround to be so good that it's close enough to a solution for me!

This easy-to-install script completely fixes the jumping issue by forcing the mouse to freeze in place for 100 millisecond (0.1 seconds) after whenever you Alt+Right Click or Alt+Left Click in Daz Studio. This basically simulates the action of clicking and pausing for a split second before you move the mouse, which keeps the view from jumping erratically, but which is also exhausting and nearly impossible to do manually every time you want to move the camera around. The script below is only in effect in Daz Studio so it won't affect your other programs you might use. And by the way mouse freeze is basically imperceptible in my opinion -- you will barely even notice, but it's there.

Instructions:

1) Download the program AutoHotkey at https://autohotkey.com
2) Go to your Documents folder on your PC
3) In the Documents folder, select the file Autohotkey.ahk and open it with notepad. If there isn't one there already, create a simple text Notepad document (right click > New > Text Document and name it Autohotkey.ahk.
4) If you use the default viewport controls of Ctrl+Alt+Click to navigate, open the document and paste the following into it:

SetTitleMatchMode, 2

#IfWinActive, ahk_exe dazstudio.exe

~$^!LButton::
blockInput, mouseMove
sleep, 100
blockInput, mouseMoveOff
return

~$^!MButton::
blockInput, mouseMove
sleep, 100
blockInput, mouseMoveOff
return

OR if you're like me and have remapped the viewport controls to Alt+Click instead of Ctrl+Alt+Click for ease of use, use this code insteaad:

SetTitleMatchMode, 2

#IfWinActive, ahk_exe dazstudio.exe

~$!LButton::
blockInput, mouseMove
sleep, 100
blockInput, mouseMoveOff
return

~$!MButton::
blockInput, mouseMove
sleep, 100
blockInput, mouseMoveOff
return

5) Now you want to set it so this script starts automatically whenever you boot up your PC, so do this:

-Hit WindowsKey+R on your keyboard

-Type Shell:Startup into the text field and hit enter.

-Paste your Autohotkey.ahk document in here.

And there you go! Please let me know if anyone has any questions. I am wondering if maybe I should make a new thread to alert everyone to this fix?

Original text of this post below:

----------------------------------------------------------------------------------

 

So I've only been using Daz Studio for about a month, and I love it, but this one weird issue is making the program a nightmare to use. Basically it has to do with the view jerkily "jumping" while I'm panning and rotating around my scene. If I ctrl+alt+click inside the viewport, wait just a moment (like a split second), and THEN move the mouse to rotate or pan, everything works fine. But if I ctrl+alt+click in the viewport and try to move the mouse to rotate/pan WITHOUT waiting a moment, about half the time the view suddenly jerks quickly in the opposite direction from how I am moving my mouse. 

Here's a gif of the problem while attempting to rotate the view. (gif starts with me zooming in on the character). You can see the first leftward rotation works fine, because I move the mouse slowly and deliberately, then release the mouse button. But when I move the cursor back to the right and try to do another leftward rotation (without waiting a moment) then the view suddently JERKS to the right (and weirdly upward over the top of his head as well).

http://i.imgur.com/JAkPFPc.gifv

Here's a gif of the problem while trying to pan (gif starts with me zooming). You can see it's basically the same. The first pan attempt  shows the issue, it results in the view quickly jerking down and to the right, despite the fact that I'm trying to pan the character up and to the left.  The second pan works just fine because I am slower and more deliberate about how I move my mouse.

http://i.imgur.com/eu1fhKH.gif

This issue is INCREDIBLY frustrating, not to mention extremely visually jarring when the view is shifting around in such a jerky motion, and in the opposite direction of my inputs.I tried wiping Daz completely off of my computer and did a fresh install, and I found that I'm having the EXACT same issue. I tried updating my graphics card drivers, that didn't help either. What in the world could be causing this??? 

Geometry did not match, failed to create morph, i use 3d max edit obj ,and to daz morph loader pro

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Warning: Geometry did not match, failed to create morph

edit obj ,and to daz morph loader pro


My question may be special, sorry.

1,in daz export obj,to 3d max edit
2,after modification use daz morph loader pro to same prop,but show "Warning: Geometry did not match, failed to create morph"

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