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VRAM Management

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I am wondering if there has been a change in the way GPU VRAM is managed during an IRay render. 

I have a utility called GPU-Z and I have used it ever since I bought my 1070 GPU with 8GB VRAM. I used to be able to judge when I was getting close to the limit by watching the utility report the memory usage as the scene loads and the render starts. However, what I appear to be seeing now is that the memory usage leaps to near maximum suggesting that I can't add more characters to the scene. However, when I did add another character (total now 3), the memory in use hardly changed. I am pretty certain that was not the case when I first bought the card. 

Just to be sure, I tried the scene with a single character and no props, clothing or buildings/rooms and the total memory was more than half the total 8GB. The easy conclusion is that adding all those props and two more clothed characters would send the memory way over the limit but it didn't. I can only assume that there is some on-th-fly compression going on.


Genesis 8 head length/width

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My G3 figures have a "face length" option under morphs. Does G8 have a similar option? I don't seem to find it (nor do the G8 head morph sets seem to list it). Perhaps I am missing something . . . but this does limit my options with G8.

Aux Viewport or Multiple Viewports

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Is there a way to split off Aux Viewport and make it its own thing. As in how in basic 3d programs you can have multiple viewports. Is there a way to do that. The Aux seems to be linked to the other viewport which is pointless. I would like to have a model quad viewport. Constantly rotating is an annoyance. If I could split off my viewports and use them how I wish I could just put them in certain spots so I no longer have to worry about rotating moving panning squinting as often. I feel like it should be a thing but I have no clue where to look. Is it a thing?

dforce

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dforce is not working on my computer i get a error could not find OpenCL device  

Zbrush import to Daz

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Please help me, i'm get stuck into this problem. I'm edit model in zbrush (edit mesh). After that, I'm import to daz and i'm in this situation in image. Anyone, please help me solve this. Thank you so much

Combining figures parenting posing

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Have two figures, genesis 8 male, genesis 8 male metallic robot.

Combined into one , parented the robot to the figure.Parts are same

Net result is to produce image of Cyborg, Half human etc.

In theory when I move the arm on the human, the robots arm should move as well......does not

How can I setup so only one figure has to be posed?

Thank you

Daz for Tablet computers?

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Can Daz be run on tablet computers?

If not, is that something the developers are working on - or would consider working on? The experts are saying that desktop PC's are going the way of the dinosaur. What is the plan for the future of Daz in the world of hand-helds?

Griffin Wings for DAZ Horse 2 question

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Any ideas/tips on why the textures on "Griffin Wings for DAZ Horse 2" are not mapping correctly?  This is just the default bay material


DAZ 4.10 PowerPose of G8F loads "Default (Genelic)"

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Hi,

I made figures based on the G8F.
However, Power Pose loads "Default (Genelic)" instead of "base (Genesis 8 Female)" of G8F.
The original G8F loads the default Power Pose correctly, but in morph figures this symptom often occurs.
I guess that this phenomenon occurs because Power Pose can not find the geometry name from Templates.dxe.
However, Templates.dxe of G8F is encrypted and can not be confirmed.
When loading the figure of G8F, if loading "Default (Genelic)" of Power pose, please tell me how to change to "base (Genesis 8 Female)" of G8F.

Or how do I display the geometry name of the corresponding figure?

Thanks.

Missing files not Missing.

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I try to load in something it says files missing I search for files they exist. So what could the problem be? I installed it different decided to put the whole folder there after unzipping everything, however, I have done it the typical method as well as in copy all the content into that folder in its separate folders and it seems to make no difference. 

4.9.4 Iray Render constantly crashes after a couple renders

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Had zero problems with the previous release.  Immediately after installing 4.9.4, the same scene I was previously working on now crashes everytime on the second or third render.

DAZStudio.exe caused ACCESS_VIOLATION in module "F:\Program Files\DAZ 3D\DAZStudio4\libs\iray\libneuray.dll" at 0033:000000000AA13645, mi_neuray_factory()+5380309 byte(s)

Is there any way to re-download the previous release?

Old poser stuff compatibility. What will the future bring?

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I'm not active in the community, or following current applications and products. I still have my old massive Poser 4 library as well as Poser 6 being my previous go-to program. I managed to find bugs back in the Transposer days for Carrara5 and rearranged all my content/runtimes to accommodate that bug that is no longer an issue. I've been playing with Studio 4.10 recently and all my old figures seem to work ok except for scaling issues that are easily resolved. Poser 6's absolute scaling vs Studio's relative scaling for when a base figure is resized to say 87% (poser needs conformed clothing scaled to 87%, studio needs it at 100%). Anyway... Yea, I go through phases where I wont touch this stuff for a couple years, which brings me to this question.

I know this stuff moves fairly rapidly and is always updating and improving and taking advantage of much more capable technology I would've loved a decade ago. At which point will old Poser (3, 4, 5, & 6) content cease to work correctly? Has anyone found old poser content that just simply doesn't work in Studio? Or is old stuff like this simply so old and simple that it will be usable in newer versions...? I'm pretty sure poser specific features only work in poser, and I have no clue what version that is at now, if its still a thing.

Speculate away...

After playing with 4.8 then updating to 4.10... and then taking a look at Studio 0.9.0, wow what a change!...

IRay reflection issue - or bug

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is this a settings issue in the reflection of shaders or a bug in IRay?

Can I choose where it is installed?

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Have just kicked off the download manager, it has downloaded 50-something "parts" and started installing them.  I downloaded the DIM to NOT my C drive but the DIM decided to install everything to my C drive.

Please tell me i can choose where to install everything, and how.

 

Thanks.

Western Tach textures for MilHorse to DAZ Horse 2?

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Does anyone know if the additional textures for the Mil Horse Western tack, Wild West Textures for Western Tack (or any others made for it), will work on the new Western Tack for DAZ Horse 2?  I'd love to save some money if I don't have to spend it on new textures sets, if the old ones will work.

Dana


Working from a Cloud Drive on Mac in Daz Studio

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Has anyone set up their Studio to run from content in their private Cloud Drive?  I'm on Mac. I actually need to work on both my Mac and PC. The PC is primarily for renders and my MacBook Pro as my work computer and thought if I could set up all my content on a Cloud Drive, both machines could access it.

What hair is this?

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Does anyone know what hair is being used on the G8 Teen Josie (right) in the promo image?

Render size setting

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In the new 4.7 I have no idea how to make my render size bigger to what I want.

Why cant things be left as they were!!!

OptiTex items don't load anymore?

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I have some old OptiTex dynamic cloth items that worked until recently when my harddrive got wiped. I've since reinstalled everything, but these item won't load. When I try to load them I either get just a thing labeled "rig" or nothing at all.

Blender Exporter 1.3 RC1 is out

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- automatic importing of joint deformations JCMs for G3 G8 (while G1 G2 triax doesn't work)

- importing of instances for large scenes

- tools to convert hair to fibers or dynamics

- material conversion to Principled shader

- correct basic color conversion from DAZ srgb to Blender linear

And much more. Anyone can help to test and improve this amazing plugin. http://diffeomorphic.blogspot.com/

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