Not sure if this should be in the Developer Discussion, but I'm not a developer. Basically, I'm questioning what happens to the Macintosh version of DAZ Studio if Apple drops Open GL and Open CL, and replaces it with Metal, which it looks likely to do in its upcoming release of OS 10.15. I'm hoping that the developers of DAZ Studio will want to allow Macintosh users to be able to render in the new OS. Is there any interface with Apple on the part of the DAZ Studio Developer Community?
A DAZ Studio Version to Render in Metal?
How to use the Poser Format Exporter - **UPDATED - 2016-11-28**
How to use the Poser Format Exporter: - The purpose of this tutorial is to help you better understand the Poser Format Exporter.
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The Poser Format Exporter is availible in the DAZ3D store - For DAZ Studio 2, 3 & 4
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What does it do?
The Poser Format Exporter is designed for one thing, saving poses and morphs you created in DAZ Studio to Poser Pose(.pz2), Face(.fc2) and Hand(.hd2) file format.
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NOTE: The Poser Format Exporter does NOT save Deformer information.
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To find the PFE within DAZ Studio goto "Studio > Scripts > Utilities"
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What are the different options in the PFE and what are they for:
Path & File Name should be self explanitory.
Nodes: Root or Selected. Root is when the primary level of the figure is selected (indicated by the bounding box around the figure) where as Selected is simply the body parts that are selected.
Propagation: None or Recursive. Choosing None will mean that only the selected body part pose is saved. Whereas Recursive will save the pose on the selected bone and all child bones as well.
Timeline: Current Frame or Animated Range. When Current Frame is selected, only the pose shown on the current frame is saved. With Animated Range all the pose data from each frame will be saved. You can also indicate at whcih frame to start at and which frame to end at. If your saving a single pose, just choose Current Frame
Transformations, Others & Attributes: Pose information corrisponding to these catagories will not be saved unless the box is checked.
Transformations: Rotation, Translation & Scale. Within these three selcetions they each have X-axis, Y axis & Z axis. X refers to left and right movement, Y refers to up and down movement and Z refers to forward and backward movement. Depending on the purpose of the pose your saving you should determine when these options are used since each one is not always required or necessarily desired. From my own expericance, posing a figure in relation to another figure (ie: Couples) or a certain prop I check off the Rotation and Translation boxes. If its just a standing pose thats intended for general use, then I only check off Rotation. Scale is only used if you intend on increasing or decreasing the size of the figure.
If no boxes are checked DS will not save the file
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Special Note: When saving your poses with the DS2 version, MAKE SURE you include the file extention or it WILL NOT save at all!!!
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Others: Morphs (targetGeom) & Numeric (valueParm). It controls whether or not to include morph property values in the exported file; that is, properties for the actual individual morphs (targetGeom) and not just the linked property that drives them (valueParm). In the case of a Full Body Morph (FBM), this is the difference between the single property on the root that controls everything (valueParm) and the individual morphs on each body part (targetGeom) that are the actual morphs. This is the most likely scenario, as typically the properties that are exposed at the bone level are actual morphs. ***Special Thanks to Rbtwhiz for that explination***
Attributes: Visibility should only be checked if you are hiding a particular body part and want that applied by the saved pose. Bending is only checked if you want to record the Bend option on the Parameters Tab. By default bend on the Parameters Tab is ON and the Bending option is unchecked.
Saving a Custom Face (.fc2) Morph:
After you have finished your character, goto the Parameters Tab and select the head (eyes do not need to be selected if you have not adjusted their position or scale). Now select the PFE and for Nodes choose Selected and for Propagation choose None. Under Transforms choose the necessary options. Next goto Attributes and check off Numeric (valueParm). Please make sure you have chosen .fc2 as your file type before you click on Accept.
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Saving a Hand (.hd2) pose:
Hand poses can be saved using two methods. The easiest way to save a hand pose is to first select the hand that you posed and then goto the PFE and for Nodes choose Selected and for Propagation choose Recursive. Under Transforms choose the necessary options. Now just make sure you choose .hd2 as your file type and when you goto apply the hand pose you will be presented with the "Left hand or Right hand" option before the hand pose is applied. The second method of saving hand poses is covered in the Partial Pose section below.
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Saving full body or Partial poses:
For saving a full body pose you have two options. The easiest way is to select the figure on the Scene Tab and then goto the PFE. From there, make sure you set Nodes to Root and Propagation to Recursive. Under Transforms choose the necessary options. Make sure .pz2 is your file type before accepting. See the Partial Pose below for the other method.
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Partial Poses:
Weather you are saving a full body pose, a hand pose or just part of the body, this last method for saving poses is the most versatile. From the Scene Tab, select ALL the body parts that you want recorded in the pose. If you are using this method for a full body pose, I find it best to select the head, then hold the "shift key" (windows) and then select the figure base. This will select all body parts between the two. If its for a hand pose, choose the hand and any finger bones you require. Next goto the PFE and for Nodes choose Selected and for Propagation choose Recursive, under Transforms choose the necessary options. If you are saving a leg or arm pose, choose the relevant part and make sure you set Propagation to Recursive. The setting for Nodes will not have an effect in that case.
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Custom characters (morphs):
This is a cross between the face morph and partial pose options. Start by selecting the required body parts, then goto the PFE and once again for Nodes choose Selected and Propagation set to None. Under Transforms choose the necessary options and then under Others select Numeric (valueParm). Make sure you choose .pz2 as your file type.
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AniMate: - Thanks to lululee @ Renderosity
After you have all of your animation setup make sure you 'bake to anim keyframes to DS keyframes. ( that is in the right corner ani timeline menu)
Click on the scripts menu and launch the Poser Format Exporter
Select "timeline animated range" attributes visbility and bending.
That writes an animated pose file for Poser.
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Props:
To save a pose file for props, simply select the prop on the Parameters Tab, then launch the PFE. You will notice that the PFE window has three areas greyed out since they are redundant when dealing with props. So just select the options that apply under Transforms and choose accept.
Open the PZ2 for the prop after its made and near the top look for this line:
prop "the prop the pose is for_000000:1" (without the quotations)
The zeros represent the numbers you will see there. Remove the underscore and numbers but not the " :1 " then resave. Now the pose should work correctly in Poser 8 and up.
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Breast movement...
In 4.10 I had a script which created "boob bounce" in my animations, and with 4.11 it no longer works (errors out). I NEED my "boob bounce"!!! What do I do?
How to downgrade from 4.11
I need to downgrade to 4.10, how can I do that?
Is there an older releases download section?
Thanks.
Iray GPU problem with multi-characters scene, desperately need help
First please pardon my poor English. I'm not a native English speaker.
I'm having a problem with rendering mutil-characters scene. If there are 5 or less characters in my scene, the iray render procedure will works fine. But if I try to render a scene with 6 or more characters in it, DAZ will automaticly switch GPU to CPU and the CPU only, the GPU will no longer participate in the render procedure. Dose anyone know what caused this problem?
i need to read duf files
I need to be able to take info off a duf file for a character i have in a scene. I havent updated to 4.11 yet due to sme errors i have seen. I have 4.10 for now. Anyways, DAZ now cant load ANY of my previous scenes that have a g8 female in it. it literally hangs...and is unresponsive. i even left it hanging to see it it would clear for an hour.... this is BS.
I was able to load a full g8 with all the morphs, but it does take forever to load her now. none of my scnees are corrupted, i even loaded it from backups that i keep, but again all my scenes with g8 are not working. the g8 character is fine as i stated before i was able to load her; albeit a longer load time.
So i need to be able to look in the duf file for some of them to get the morphs off a character i have embedded in a scene file, and i KNOW ITS POSSIBLE. so please provide me witha good viewer to view this please.
Thanks.
Does Animate 2 work with Genesis 3 - 8 figures?
I was able to animate a Gen 2 Female using the Belly dancing aniblocks, and that worked out pretty good. When I try to animate a Gen 3 - 8 male or female character with any of the aniblocks it just ends up floating around the scene not really doing anything but flailing? Is there a setting or preference I missed? Does Animate2 just not work with all figures? Is there an upgrade?
I searched the forums and went through a few pages and didn't see anything specifically related to this, so if there is already a thread addressing this issue please let me know. I appreciate any help or pointers you can provide. Thank you
I am using DAZ3D 4.10.0.123 Pro Edition and Animate 2 shows up in my plugins with a serial number so I assume its the full version.
Creating Morphs in Objects?
Is it possible for me to add morphs to objects in DAZ Studio? Reason I ask is because I am interested in creating a highway system and scenery in DAZ Studio.
DS latest beta - min requirements re: Nvidia driver?
Can someone please point me to a plain and simple statement of the minimum system requirements for the latest beta of Daz Studio, specifically the requirements that will allow Iray to render instead of producing this error in the log file:
IRAY rend error: Cannot render: found no usable devices.
There is no such issue with DS 4.10. I have an Nvidia GTX980M. I downloaded the beta today and nothing will render. This is not entirely surprising, but I am more than surprised that a clear statement of all such minimum requirements is not prominently displayed for each beta release, and for the recent full release. Clearly, my card meets the requirements that are provided (Nvidia card, CUDA 2.0, 4Gb VRAM) or Iray would not work in DS4.10.
Unable to load characters - not sure what may be the cause.
i've recently updated to 4.11 and also updated my NVIDIA drivers.
Daz seem a little slower and i can't open Genesis 8 or 3 figures. i opened up genesis but is was slow.
i don't want to spend my weekend trying to figure this out - any suggestions?
GPU Rendering
So, I will be coming into some cash soon, and I'd like to pick your guys' brains.
As I understand it, in order to render using GPU, the first/primary video card, must have enough ram to support the render, otherwise it defaults to CPU rendering. Do I have this correct?
Going on the assumption that I do have that correct, I was thinking about buying a Titan RTX and a 2080TI. I don't have quite enough for 2 Titans, and there's only about 300-400 CUDA Cores separating a 2080TI and a Titan RTX, so for the extra $1000, it's not that cost effective. I do like to render large scenes, and want to get into Animations in 4K, that's why I am looking at the Titan RTX to begin with. Lots of active/visible textures and content in the scenes.
Currently I render using an 1070TI and a 970 but because of the limited amount of Memory on a 1070TI, it often defaults to CPU only renders, and this will only get worse as my scenes become more complex.
The other idea I had was getting a Threadripper 2990WX and an X399 Motherboard, it would save me money, but would it save me time? I already have 64GB of RAM in this machine, and picking up another 64GB (Putting me at 128GB Total) would still put me under budget, but would that be as effective as what would amount to ~9000 CUDA Cores and 24GB Of Vram?
Any input/feedback/experience would be appreciated.
why is it that all you have on your web is women
why is it that all you have on your web is women and little girls 90% of the time I know woman sell but come on that all there is. don't get me wrong I like them to but I don't like them in my Artwork all the Time. I like Daz 3d
I would like to more variety of characters, for example, more animals more fantasy outside the box looking characters
intrusive morphs
I have created a couple of morphs that now appear on every character I load into the scene. I don't know how this happened, or how to stop it from happening. Any help?
How does one increse the high resolusion in rendering mages
how can I increse my resolusion from 72 px to 300 px in Daz Studio when rendering an image.
Iray issue
Maximum Polygon Count in DAZ Studio?
Does anybody know if there is any way to determine if there is a maximum polygon capacity for DAZ Studio, and to do a polygon count in a big scene to determine how many I am away from reaching the maximum?
Reason I ask, is because I have been experiencing, off and on, crashing of DAZ Studio due to experiencing a fatal error. If DAZ Studio keeps crashing off and on (if infrequently), could it be due to excess polygons, or could it be an issue with any version prior to DS 4.11, and maybe installing the new version might resolve the issues?
Babies with adult heads
I like the auto fit genesis has. Works pretty good with the baby body. My problem is that I want a body body with an adult head. They all come out looking fat cheeked with a bulbous nose. The attachment is the result I am sorta looking for.
https://www.daz3d.com/forums/uploads/FileUpload/82/652d476b2391e66786ace6a6d2fae0.jpg
skyuking42
Why won't my older products upload in Daz Studio.
Using GoZ
Hello all, hope things are going well for you on your end... Its been a while, I know, but I find myself having problems, so naturally I come here for answers. I just installed all software (praying i got that part right), Daz Studio 4.11 and Zbrush 4 2019.1.2 and am having problems with the GoZ plugin.
I load genesis and send to Zbrush, morph, and hit GoZ in Zbrush. The model comes back, but as a "new" object. The option to update is grayed out. Are we not able to update so the morph applies direct and automatically to the figure? I also notice that in the Bridges tab of preferences selecting the location of Zbrush is NOT an option. Does that have anything to do with it?
Again, its been a VERY long time since ive been in the loop, so Ive forgotten almost everything and have to start from scratch =/ bare with me and my ignorance please...
Genesis3 and Vectoria7 look like this in DAZ4.11
Upgraded to 4.11, the genesisi3 and victoria7 appear square,WHY?